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authorMathias Agopian <mathias@google.com>2009-06-24 22:39:26 -0700
committerMathias Agopian <mathias@google.com>2009-06-25 00:09:27 -0700
commit26c28b16f3464eeb98b091b915ccf494ac31c35f (patch)
treea13c8d030ad3f9988c4958d7cbac328d20df7dcb /libs/ui/FramebufferNativeWindow.cpp
parentc1e3ec555b79b1e45fccbdf0bbc8ac2d51902860 (diff)
make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few hacks added recently
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
-rw-r--r--libs/ui/FramebufferNativeWindow.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp
index 406c0725c063..8c8fd6bb0f9d 100644
--- a/libs/ui/FramebufferNativeWindow.cpp
+++ b/libs/ui/FramebufferNativeWindow.cpp
@@ -63,11 +63,6 @@ private:
};
-android_native_buffer_t const* FramebufferNativeWindow::getBackbuffer() const {
- return static_cast<android_native_buffer_t const*>(buffers[mLastDequeued].get());
-}
-
-
/*
* This implements the (main) framebuffer management. This class is used
* mostly by SurfaceFlinger, but also by command line GL application.
@@ -170,7 +165,6 @@ int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window,
if (self->mBufferHead >= self->mNumBuffers)
self->mBufferHead = 0;
- self->mLastDequeued = index;
*buffer = self->buffers[index].get();
return 0;