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authorMathias Agopian <mathias@google.com>2010-03-23 16:44:27 -0700
committerMathias Agopian <mathias@google.com>2010-03-23 17:51:59 -0700
commitf5e32f33eddc6e22edee1df486b38294ddc76cc3 (patch)
treee7decae4a3a324612a8d1c8871c19c72bf9b4863 /libs/rs/rsg_ScriptJavaClass.cpp
parent484c8a28872887fdd436c59f5830561cce408b48 (diff)
another small step towards fixing [2501808] sapphire: OOM in GPU Surface area
release the Surface in SurfaceView when it's not visible, after it comes back from relayout(), it should not be holding buffers at this point, but it's cleaner to have it in the released state. also log a warning in Surface.finalize() when there is work to do, as it means Surface.release() wasn't called when it should have. Change-Id: Id637d4ec2916d8fd800b0344d8dec6cecce02051
Diffstat (limited to 'libs/rs/rsg_ScriptJavaClass.cpp')
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