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authorNicolas Catania <niko@google.com>2010-03-10 10:41:04 -0800
committerNicolas Catania <niko@google.com>2010-03-10 16:17:30 -0800
commit88f3b81d065d4bec6f69a25eda99158e254f55b1 (patch)
tree8e7fc79aa146928b7c33e0102ca4f243e4533904 /libs/rs/rsg_ScriptJavaClass.cpp
parente182a92ae408f27f46d15de01c8a263cfe6f9246 (diff)
Allow invoke in all the player states except idle and error.
Previously invoke would work only after prepare but not when the player is in play or pause state (for instance). This new change just check that the player has been initialized and is not in the error state. Bug:2488931 Change-Id: I7a69d1b6e3eec1e5dbdf7378ff2085329062595a
Diffstat (limited to 'libs/rs/rsg_ScriptJavaClass.cpp')
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