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authorNicolas Catania <niko@google.com>2010-03-10 10:41:04 -0800
committerNicolas Catania <niko@google.com>2010-03-11 10:07:14 -0800
commit7bd3d7d19670932f9edcb637d30d6b141ab8b51a (patch)
treecae92cfe96125ec5af20d0cbb484616a1ddcd035 /libs/rs/rsg_ScriptJavaClass.cpp
parent84eb8d2a7de0a2cec02516b9fb2a61fde536b59c (diff)
Allow invoke in all the player states except idle and error.
Previously invoke would work only after prepare but not when the player is in play or pause state (for instance). This new change just check that the player has been initialized and is not in the error state. Bug:2488931 Change-Id: I9b9f3679593a3b7697c1a84d993fdcd7e1693a90
Diffstat (limited to 'libs/rs/rsg_ScriptJavaClass.cpp')
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