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authorDavid 'Digit' Turner <digit@google.com>2010-11-05 12:41:51 +0100
committerDavid 'Digit' Turner <digit@google.com>2010-11-07 23:36:28 +0100
commit71438310b52482588dc8b4a2f2cb71652208c070 (patch)
tree274581ae927bc145de5af2cebab61b8eef77316b /libs/rs/rsg_ScriptJavaClass.cpp
parent31dc911aee2b50752c0eb7785176075cdaed139c (diff)
Refresh EGL header to work with the NDK
This change allows to use this header with the NDK's standalone toolchain. For the record, the NDK toolchain defines __ANDROID__ as a compiler built-in macro, this is however not the case currently for the prebuilt binaries that are being used by the full Android build system, which otherwise defines ANDROID. This change allows the header to be used by all toolchains properly. Note however that we should properly should change our toolchain and sources to provide and rely on __ANDROID__ instead of ANDROID though. Change-Id: Iaa1aa1146985b5f24dcf3a83d9ddb9b4b59dc328
Diffstat (limited to 'libs/rs/rsg_ScriptJavaClass.cpp')
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