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| author | Stan Iliev <stani@google.com> | 2017-03-23 16:56:51 -0400 |
|---|---|---|
| committer | Stan Iliev <stani@google.com> | 2017-07-18 19:00:15 -0400 |
| commit | 3310fb1b24c6cdd0781674fab69e359caf9d17e5 (patch) | |
| tree | f795813741f9e97aad102e4d1b777e52e36beee7 /libs/rs/rsg_ScriptJavaClass.cpp | |
| parent | a554ba6e2ebc320e9227a0302c8079c0f2cb9e85 (diff) | |
Cache VectorDrawables in an atlas
Optimize VectorDrawables for Skia pipeline: draw small VectorDrawables
in a GPU atlas instead of seprate offscreen buffers.
This implementation is using CacheManger and allows for the atlas to
be released if there is a memory pressure.
Test: A new unit test for VectorDrawableAtlas is passing. Systrace shows
0.5ms faster DrawFrame for fling in Settings app main screen.
Change-Id: Ide3884eefae777e1547f1dfdb67b807185839fb4
Diffstat (limited to 'libs/rs/rsg_ScriptJavaClass.cpp')
0 files changed, 0 insertions, 0 deletions
