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authorAlex Sakhartchouk <alexst@google.com>2010-09-29 09:49:13 -0700
committerAlex Sakhartchouk <alexst@google.com>2010-09-29 09:49:13 -0700
commit4378f1175546616c76ecb7f0b1159940ab22d5f4 (patch)
tree900b42e369c9cd58340c88dee93dc0139c7afe5c /libs/rs/rsScriptC_LibGL.cpp
parent5f421a56786cf7c71159280c51bd4280f5199cfb (diff)
More robust attribute binding
Adding attribute and uniform debug logging. Checking to see if aniso filtering is available. Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
Diffstat (limited to 'libs/rs/rsScriptC_LibGL.cpp')
-rw-r--r--libs/rs/rsScriptC_LibGL.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/rs/rsScriptC_LibGL.cpp b/libs/rs/rsScriptC_LibGL.cpp
index 4be50593db4f..fd4c379cb904 100644
--- a/libs/rs/rsScriptC_LibGL.cpp
+++ b/libs/rs/rsScriptC_LibGL.cpp
@@ -151,8 +151,8 @@ static void SC_drawQuadTexCoords(float x1, float y1, float z1,
const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
VertexArray va;
- va.add(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "position");
- va.add(GL_FLOAT, 2, 8, false, (uint32_t)tex, "texture0");
+ va.add(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "ATTRIB_position");
+ va.add(GL_FLOAT, 2, 8, false, (uint32_t)tex, "ATTRIB_texture0");
va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);