diff options
author | Android (Google) Code Review <android-gerrit@google.com> | 2009-07-20 14:32:15 -0700 |
---|---|---|
committer | Android (Google) Code Review <android-gerrit@google.com> | 2009-07-20 14:32:15 -0700 |
commit | c7b0dba641d5417286caa3694e70b039012d1e91 (patch) | |
tree | 813c5549be9466fe2fab61d30321cee6b3807cee /libs/rs/rsScriptC.cpp | |
parent | 91aa1ad300b732ef0a16ef213a0038c2e1dd05dd (diff) | |
parent | c97bb8844f9887d915d3c9e4b3582bd761357f98 (diff) |
Merge change 7939
* changes:
Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
Diffstat (limited to 'libs/rs/rsScriptC.cpp')
-rw-r--r-- | libs/rs/rsScriptC.cpp | 464 |
1 files changed, 4 insertions, 460 deletions
diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp index e9fc4d079b9c..e0928c3c53bc 100644 --- a/libs/rs/rsScriptC.cpp +++ b/libs/rs/rsScriptC.cpp @@ -46,413 +46,6 @@ ScriptC::~ScriptC() } } -extern "C" float fixedToFloat(int32_t f) -{ - return ((float)f) / 0x10000; -} - -extern "C" float intToFloat(int32_t f) -{ - return (float)f; -} - -extern "C" void matrixLoadIdentity(rsc_Matrix *mat) -{ - Matrix *m = reinterpret_cast<Matrix *>(mat); - m->loadIdentity(); -} - -extern "C" void matrixLoadFloat(rsc_Matrix *mat, const float *f) -{ - Matrix *m = reinterpret_cast<Matrix *>(mat); - m->load(f); -} - -extern "C" void matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat) -{ - Matrix *m = reinterpret_cast<Matrix *>(mat); - m->load(reinterpret_cast<const Matrix *>(newmat)); -} - -extern "C" void matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z) -{ - Matrix *m = reinterpret_cast<Matrix *>(mat); - m->loadRotate(rot, x, y, z); -} - -extern "C" void matrixLoadScale(rsc_Matrix *mat, float x, float y, float z) -{ - Matrix *m = reinterpret_cast<Matrix *>(mat); - m->loadScale(x, y, z); -} - -extern "C" void matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z) -{ - Matrix *m = reinterpret_cast<Matrix *>(mat); - m->loadTranslate(x, y, z); -} - -extern "C" void matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs) -{ - Matrix *m = reinterpret_cast<Matrix *>(mat); - m->loadMultiply(reinterpret_cast<const Matrix *>(lhs), - reinterpret_cast<const Matrix *>(rhs)); -} - -extern "C" void matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs) -{ - Matrix *m = reinterpret_cast<Matrix *>(mat); - m->multiply(reinterpret_cast<const Matrix *>(rhs)); -} - -extern "C" void matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z) -{ - Matrix *m = reinterpret_cast<Matrix *>(mat); - m->rotate(rot, x, y, z); -} - -extern "C" void matrixScale(rsc_Matrix *mat, float x, float y, float z) -{ - Matrix *m = reinterpret_cast<Matrix *>(mat); - m->scale(x, y, z); -} - -extern "C" void matrixTranslate(rsc_Matrix *mat, float x, float y, float z) -{ - Matrix *m = reinterpret_cast<Matrix *>(mat); - m->translate(x, y, z); -} - - -extern "C" const void * loadVp(uint32_t bank, uint32_t offset) -{ - GET_TLS(); - return &static_cast<const uint8_t *>(sc->mSlots[bank]->getPtr())[offset]; -} - -static float SC_loadF(uint32_t bank, uint32_t offset) -{ - GET_TLS(); - float f = static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset]; - //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]); - return f; -} - -static int32_t SC_loadI32(uint32_t bank, uint32_t offset) -{ - GET_TLS(); - int32_t t = static_cast<const int32_t *>(sc->mSlots[bank]->getPtr())[offset]; - //LOGE("loadI32 %i %i = %i", bank, offset, t); - return t; -} - -static uint32_t SC_loadU32(uint32_t bank, uint32_t offset) -{ - GET_TLS(); - return static_cast<const uint32_t *>(sc->mSlots[bank]->getPtr())[offset]; -} - -extern "C" void loadEnvVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v) -{ - GET_TLS(); - memcpy(v, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4)); -} - -extern "C" void loadEnvMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m) -{ - GET_TLS(); - memcpy(m, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix)); -} - - -static void SC_storeF(uint32_t bank, uint32_t offset, float v) -{ - //LOGE("storeF %i %i %f", bank, offset, v); - GET_TLS(); - static_cast<float *>(sc->mSlots[bank]->getPtr())[offset] = v; -} - -static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v) -{ - GET_TLS(); - static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v; -} - -static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v) -{ - GET_TLS(); - static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v; -} - -extern "C" void storeEnvVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v) -{ - GET_TLS(); - memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4)); -} - -extern "C" void storeEnvMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m) -{ - GET_TLS(); - memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix)); -} - - -static void SC_color(float r, float g, float b, float a) -{ - glColor4f(r, g, b, a); -} - -extern "C" void renderTriangleMesh(RsTriangleMesh mesh) -{ - GET_TLS(); - rsi_TriangleMeshRender(rsc, mesh); -} - -extern "C" void renderTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count) -{ - GET_TLS(); - rsi_TriangleMeshRenderRange(rsc, mesh, start, count); -} - -extern "C" void materialDiffuse(float r, float g, float b, float a) -{ - float v[] = {r, g, b, a}; - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v); -} - -extern "C" void materialSpecular(float r, float g, float b, float a) -{ - float v[] = {r, g, b, a}; - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v); -} - -extern "C" void lightPosition(float x, float y, float z, float w) -{ - float v[] = {x, y, z, w}; - glLightfv(GL_LIGHT0, GL_POSITION, v); -} - -extern "C" void materialShininess(float s) -{ - glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s); -} - -extern "C" void uploadToTexture(RsAllocation va, uint32_t baseMipLevel) -{ - GET_TLS(); - rsi_AllocationUploadToTexture(rsc, va, baseMipLevel); -} - -extern "C" void enable(uint32_t p) -{ - glEnable(p); -} - -extern "C" void disable(uint32_t p) -{ - glDisable(p); -} - -static float SC_randf(float max) -{ - float r = (float)rand(); - return r / RAND_MAX * max; -} - -// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a -static void SC_drawTriangleArray(int ialloc, uint32_t count) -{ - GET_TLS(); - RsAllocation alloc = (RsAllocation)ialloc; - - const Allocation *a = (const Allocation *)alloc; - const uint32_t *ptr = (const uint32_t *)a->getPtr(); - - rsc->setupCheck(); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); - - glEnableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - - glVertexPointer(2, GL_FIXED, 12, ptr + 1); - //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1); - glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); - - glDrawArrays(GL_TRIANGLES, 0, count * 3); -} - -extern "C" void drawRect(int32_t x1, int32_t x2, int32_t y1, int32_t y2) -{ - GET_TLS(); - x1 = (x1 << 16); - x2 = (x2 << 16); - y1 = (y1 << 16); - y2 = (y2 << 16); - - int32_t vtx[] = {x1,y1, x1,y2, x2,y1, x2,y2}; - static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000}; - - - rsc->setupCheck(); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - - glVertexPointer(2, GL_FIXED, 8, vtx); - glTexCoordPointer(2, GL_FIXED, 8, tex); - //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); -} - -static void SC_drawQuad(float x1, float y1, float z1, - float x2, float y2, float z2, - float x3, float y3, float z3, - float x4, float y4, float z4) -{ - GET_TLS(); - - //LOGE("Quad"); - //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); - //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2); - //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3); - //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); - - float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; - static const float tex[] = {0,1, 1,1, 1,0, 0,0}; - - - rsc->setupCheck(); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); - - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, vtx); - - glClientActiveTexture(GL_TEXTURE0); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 0, tex); - glClientActiveTexture(GL_TEXTURE1); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 0, tex); - glClientActiveTexture(GL_TEXTURE0); - - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - - //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); -} - -extern "C" void pfClearColor(float r, float g, float b, float a) -{ - //LOGE("c %f %f %f %f", r, g, b, a); - GET_TLS(); - sc->mEnviroment.mClearColor[0] = r; - sc->mEnviroment.mClearColor[1] = g; - sc->mEnviroment.mClearColor[2] = b; - sc->mEnviroment.mClearColor[3] = a; -} - -extern "C" void pfBindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) -{ - GET_TLS(); - rsi_ProgramFragmentBindTexture(rsc, - static_cast<ProgramFragment *>(vpf), - slot, - static_cast<Allocation *>(va)); - -} - -extern "C" void pfBindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) -{ - GET_TLS(); - rsi_ProgramFragmentBindSampler(rsc, - static_cast<ProgramFragment *>(vpf), - slot, - static_cast<Sampler *>(vs)); - -} - -extern "C" void contextBindProgramFragmentStore(RsProgramFragmentStore pfs) -{ - GET_TLS(); - rsi_ContextBindProgramFragmentStore(rsc, pfs); - -} - -extern "C" void contextBindProgramFragment(RsProgramFragment pf) -{ - GET_TLS(); - rsi_ContextBindProgramFragment(rsc, pf); - -} - - -static rsc_FunctionTable scriptCPtrTable; -/* = { - loadVp, - SC_loadF, - SC_loadI32, - SC_loadU32, - loadEnvVec4, - loadEnvMatrix, - - SC_storeF, - SC_storeI32, - SC_storeU32, - storeEnvVec4, - storeEnvMatrix, - - matrixLoadIdentity, - matrixLoadFloat, - matrixLoadMat, - matrixLoadRotate, - matrixLoadScale, - matrixLoadTranslate, - matrixLoadMultiply, - matrixMultiply, - matrixRotate, - matrixScale, - matrixTranslate, - - SC_color, - - pfBindTexture, - pfBindSampler, - - materialDiffuse, - materialSpecular, - lightPosition, - materialShininess, - uploadToTexture, - enable, - disable, - - SC_randf, - contextBindProgramFragment, - contextBindProgramFragmentStore, - - - renderTriangleMesh, - renderTriangleMeshRange, - - SC_drawTriangleArray, - drawRect - -}; -*/ bool ScriptC::run(Context *rsc, uint32_t launchIndex) { @@ -469,9 +62,11 @@ bool ScriptC::run(Context *rsc, uint32_t launchIndex) rsc->setVertex(mEnviroment.mVertex.get()); } + bool ret = false; tls->mScript = this; - return mProgram.mScript(launchIndex, &scriptCPtrTable) != 0; + ret = mProgram.mScript(launchIndex) != 0; tls->mScript = NULL; + return ret; } ScriptCState::ScriptCState() @@ -505,47 +100,6 @@ void ScriptCState::clear() } -ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { - // IO - { "loadI32", (void *)&SC_loadI32, "int loadI32(int, int)" }, - //{ "loadU32", (void *)&SC_loadU32, "unsigned int loadU32(int, int)" }, - { "loadF", (void *)&SC_loadF, "float loadF(int, int)" }, - { "storeI32", (void *)&SC_storeI32, "void storeI32(int, int, int)" }, - //{ "storeU32", (void *)&SC_storeU32, "void storeU32(int, int, unsigned int)" }, - { "storeF", (void *)&SC_storeF, "void storeF(int, int, float)" }, - - // math - { "sinf", (void *)&sinf, "float sinf(float)" }, - { "cosf", (void *)&cosf, "float cosf(float)" }, - { "fabs", (void *)&fabs, "float fabs(float)" }, - { "randf", (void *)&SC_randf, "float randf(float)" }, - - // context - { "drawQuad", (void *)&SC_drawQuad, "void drawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" }, - { "contextBindProgramFragmentStore", (void *)&contextBindProgramFragmentStore, "void contextBindProgramFragmentStore(int)" }, - { "pfClearColor", (void *)&pfClearColor, "void pfClearColor(float, float, float, float)" }, - { "pfBindTexture", (void *)&pfBindTexture, "void pfBindTexture(int, int, int)" }, - - { "color", (void *)&SC_color, "void color(float, float, float, float)" }, - { "drawTriangleArray", (void *)&SC_drawTriangleArray, "void drawTriangleArray(int ialloc, int count)" }, - - - { NULL, NULL, NULL } -}; - -const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym) -{ - ScriptCState::SymbolTable_t *syms = gSyms; - - while (syms->mPtr) { - if (!strcmp(syms->mName, sym)) { - return syms; - } - syms++; - } - return NULL; -} - static ACCvoid* symbolLookup(ACCvoid* pContext, const ACCchar* name) { const ScriptCState::SymbolTable_t *sym = ScriptCState::lookupSymbol(name); @@ -560,16 +114,6 @@ static ACCvoid* symbolLookup(ACCvoid* pContext, const ACCchar* name) return NULL; } -void ScriptCState::appendDecls(String8 *str) -{ - ScriptCState::SymbolTable_t *syms = gSyms; - while (syms->mPtr) { - str->append(syms->mDecl); - str->append(";\n"); - syms++; - } -} - void ScriptCState::runCompiler(Context *rsc) { mAccScript = accCreateScript(); @@ -711,7 +255,7 @@ void rsi_ScriptCAddType(Context * rsc, RsType vt) void rsi_ScriptCSetScript(Context * rsc, void *vp) { ScriptCState *ss = &rsc->mScriptC; - ss->mProgram.mScript = reinterpret_cast<rsc_RunScript>(vp); + ss->mProgram.mScript = reinterpret_cast<ScriptC::RunScript_t>(vp); } void rsi_ScriptCSetRoot(Context * rsc, bool isRoot) |