diff options
author | Liam Harrington <wharrington@google.com> | 2020-08-14 04:00:11 +0000 |
---|---|---|
committer | Liam Harrington <wharrington@google.com> | 2020-08-19 23:02:09 +0000 |
commit | ce6371395599eea49038c4c6a1ba5b86d55be86e (patch) | |
tree | 2a2b714b1c501e84d8513b15e6305cba6ab4d7ea /libs/input/MouseCursorController.cpp | |
parent | f623c1e2c2a7f2ff71f0360f74c93d4ef799ab39 (diff) |
Switch to callback animation
Modified current animation logic to use callbacks from the controllers
to further clean and modularize code.
Test: Pixel 3XL device, atest PointerController_test, compile
Change-Id: I1073bd78687cca491663c0349751dab4b30aa8e2
Diffstat (limited to 'libs/input/MouseCursorController.cpp')
-rw-r--r-- | libs/input/MouseCursorController.cpp | 51 |
1 files changed, 40 insertions, 11 deletions
diff --git a/libs/input/MouseCursorController.cpp b/libs/input/MouseCursorController.cpp index 80b555be97dd..45da008c3e8e 100644 --- a/libs/input/MouseCursorController.cpp +++ b/libs/input/MouseCursorController.cpp @@ -168,7 +168,7 @@ void MouseCursorController::fade(PointerControllerInterface::Transition transiti updatePointerLocked(); } else { mLocked.pointerFadeDirection = -1; - mContext.startAnimation(); + startAnimationLocked(); } } @@ -185,7 +185,7 @@ void MouseCursorController::unfade(PointerControllerInterface::Transition transi updatePointerLocked(); } else { mLocked.pointerFadeDirection = 1; - mContext.startAnimation(); + startAnimationLocked(); } } @@ -312,10 +312,9 @@ void MouseCursorController::setCustomPointerIcon(const SpriteIcon& icon) { updatePointerLocked(); } -bool MouseCursorController::doFadingAnimation(nsecs_t timestamp, bool keepAnimating) { +bool MouseCursorController::doFadingAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) { nsecs_t frameDelay = timestamp - mContext.getAnimationTime(); - - std::scoped_lock lock(mLock); + bool keepAnimating = false; // Animate pointer fade. if (mLocked.pointerFadeDirection < 0) { @@ -337,13 +336,10 @@ bool MouseCursorController::doFadingAnimation(nsecs_t timestamp, bool keepAnimat } updatePointerLocked(); } - return keepAnimating; } -bool MouseCursorController::doBitmapAnimation(nsecs_t timestamp) { - std::scoped_lock lock(mLock); - +bool MouseCursorController::doBitmapAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) { std::map<int32_t, PointerAnimation>::const_iterator iter = mLocked.animationResources.find(mLocked.requestedPointerType); if (iter == mLocked.animationResources.end()) { @@ -364,7 +360,6 @@ bool MouseCursorController::doBitmapAnimation(nsecs_t timestamp) { spriteController->closeTransaction(); } - // Keep animating. return true; } @@ -399,7 +394,7 @@ void MouseCursorController::updatePointerLocked() REQUIRES(mLock) { if (anim_iter != mLocked.animationResources.end()) { mLocked.animationFrameIndex = 0; mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC); - mContext.startAnimation(); + startAnimationLocked(); } mLocked.pointerSprite->setIcon(iter->second); } else { @@ -457,4 +452,38 @@ bool MouseCursorController::resourcesLoaded() { return mLocked.resourcesLoaded; } +bool MouseCursorController::doAnimations(nsecs_t timestamp) { + std::scoped_lock lock(mLock); + bool keepFading = doFadingAnimationLocked(timestamp); + bool keepBitmap = doBitmapAnimationLocked(timestamp); + bool keepAnimating = keepFading || keepBitmap; + if (!keepAnimating) { + /* + * We know that this callback will be removed before another + * is added. mLock in PointerAnimator will not be released + * until after this is removed, and adding another callback + * requires that lock. Thus it's safe to set mLocked.animating + * here. + */ + mLocked.animating = false; + } + return keepAnimating; +} + +void MouseCursorController::startAnimationLocked() REQUIRES(mLock) { + using namespace std::placeholders; + + if (mLocked.animating) { + return; + } + mLocked.animating = true; + + std::function<bool(nsecs_t)> func = std::bind(&MouseCursorController::doAnimations, this, _1); + /* + * Using -1 for displayId here to avoid removing the callback + * if a TouchSpotController with the same display is removed. + */ + mContext.addAnimationCallback(-1, func); +} + } // namespace android |