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authorJohn Reck <jreck@google.com>2017-11-03 10:12:19 -0700
committerJohn Reck <jreck@google.com>2017-11-03 10:57:44 -0700
commit1bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52 (patch)
tree4a1366cf2d1cf50b5ec4ed1a8cf0f437053cd0d7 /libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp
parent30ec71c0fe194a551d2e4abaff2159e0730488e0 (diff)
Format the world (or just HWUI)
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
Diffstat (limited to 'libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp')
-rw-r--r--libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp b/libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp
index 053eb6dee31c..016c65c17c4c 100644
--- a/libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp
+++ b/libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp
@@ -14,7 +14,6 @@
* limitations under the License.
*/
-
#include "TestSceneBase.h"
#include <SkGradientShader.h>
@@ -22,14 +21,13 @@
class SimpleGradientAnimation;
static TestScene::Registrar _SimpleGradient(TestScene::Info{
- "simpleGradient",
- "A benchmark of shader performance of linear, 2 color gradients with black in them.",
- TestScene::simpleCreateScene<SimpleGradientAnimation>
-});
+ "simpleGradient",
+ "A benchmark of shader performance of linear, 2 color gradients with black in them.",
+ TestScene::simpleCreateScene<SimpleGradientAnimation>});
class SimpleGradientAnimation : public TestScene {
public:
- std::vector< sp<RenderNode> > cards;
+ std::vector<sp<RenderNode> > cards;
void createContent(int width, int height, Canvas& canvas) override {
canvas.drawColor(Color::White, SkBlendMode::kSrcOver);
@@ -45,21 +43,23 @@ public:
cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
}
}
+
private:
sp<RenderNode> createCard(int x, int y, int width, int height) {
- return TestUtils::createNode(x, y, x + width, y + height,
+ return TestUtils::createNode(
+ x, y, x + width, y + height,
[width, height](RenderProperties& props, Canvas& canvas) {
- float pos[] = { 0, 1 };
- SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(width, height) };
- SkPaint paint;
- // overdraw several times to emphasize shader cost
- for (int i = 0; i < 10; i++) {
- // use i%2 start position to pick 2 color combo with black in it
- SkColor colors[3] = { Color::Transparent, Color::Black, Color::Cyan_500 };
- paint.setShader(SkGradientShader::MakeLinear(pts, colors + (i % 2), pos, 2,
- SkShader::kClamp_TileMode));
- canvas.drawRect(i, i, width, height, paint);
- }
- });
+ float pos[] = {0, 1};
+ SkPoint pts[] = {SkPoint::Make(0, 0), SkPoint::Make(width, height)};
+ SkPaint paint;
+ // overdraw several times to emphasize shader cost
+ for (int i = 0; i < 10; i++) {
+ // use i%2 start position to pick 2 color combo with black in it
+ SkColor colors[3] = {Color::Transparent, Color::Black, Color::Cyan_500};
+ paint.setShader(SkGradientShader::MakeLinear(pts, colors + (i % 2), pos, 2,
+ SkShader::kClamp_TileMode));
+ canvas.drawRect(i, i, width, height, paint);
+ }
+ });
}
};