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authorJohn Reck <jreck@google.com>2017-11-03 10:12:19 -0700
committerJohn Reck <jreck@google.com>2017-11-03 10:57:44 -0700
commit1bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52 (patch)
tree4a1366cf2d1cf50b5ec4ed1a8cf0f437053cd0d7 /libs/hwui/tests/common/scenes/RectGridAnimation.cpp
parent30ec71c0fe194a551d2e4abaff2159e0730488e0 (diff)
Format the world (or just HWUI)
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
Diffstat (limited to 'libs/hwui/tests/common/scenes/RectGridAnimation.cpp')
-rw-r--r--libs/hwui/tests/common/scenes/RectGridAnimation.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/libs/hwui/tests/common/scenes/RectGridAnimation.cpp b/libs/hwui/tests/common/scenes/RectGridAnimation.cpp
index 668eec69c2d0..6a3b6a57b28a 100644
--- a/libs/hwui/tests/common/scenes/RectGridAnimation.cpp
+++ b/libs/hwui/tests/common/scenes/RectGridAnimation.cpp
@@ -14,17 +14,15 @@
* limitations under the License.
*/
-
#include "TestSceneBase.h"
class RectGridAnimation;
static TestScene::Registrar _RectGrid(TestScene::Info{
- "rectgrid",
- "A dense grid of 1x1 rects that should visually look like a single rect. "
- "Low CPU/GPU load.",
- TestScene::simpleCreateScene<RectGridAnimation>
-});
+ "rectgrid",
+ "A dense grid of 1x1 rects that should visually look like a single rect. "
+ "Low CPU/GPU load.",
+ TestScene::simpleCreateScene<RectGridAnimation>});
class RectGridAnimation : public TestScene {
public:
@@ -33,13 +31,12 @@ public:
canvas.drawColor(0xFFFFFFFF, SkBlendMode::kSrcOver);
canvas.insertReorderBarrier(true);
- card = TestUtils::createNode(50, 50, 250, 250,
- [](RenderProperties& props, Canvas& canvas) {
+ card = TestUtils::createNode(50, 50, 250, 250, [](RenderProperties& props, Canvas& canvas) {
canvas.drawColor(0xFFFF00FF, SkBlendMode::kSrcOver);
SkRegion region;
- for (int xOffset = 0; xOffset < 200; xOffset+=2) {
- for (int yOffset = 0; yOffset < 200; yOffset+=2) {
+ for (int xOffset = 0; xOffset < 200; xOffset += 2) {
+ for (int yOffset = 0; yOffset < 200; yOffset += 2) {
region.op(xOffset, yOffset, xOffset + 1, yOffset + 1, SkRegion::kUnion_Op);
}
}