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authorXin Li <delphij@google.com>2020-08-31 21:21:38 -0700
committerXin Li <delphij@google.com>2020-08-31 21:21:38 -0700
commit628590d7ec80e10a3fc24b1c18a1afb55cca10a8 (patch)
tree4b1c3f52d86d7fb53afbe9e9438468588fa489f8 /libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp
parentb11b8ec3aec8bb42f2c07e1c5ac7942da293baa8 (diff)
parentd2d3a20624d968199353ccf6ddbae6f3ac39c9af (diff)
Merge Android R (rvc-dev-plus-aosp-without-vendor@6692709)
Bug: 166295507 Merged-In: I3d92a6de21a938f6b352ec26dc23420c0fe02b27 Change-Id: Ifdb80563ef042738778ebb8a7581a97c4e3d96e2
Diffstat (limited to 'libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp')
-rw-r--r--libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp b/libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp
index 2af955fbb711..5886ea39acce 100644
--- a/libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp
+++ b/libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp
@@ -50,7 +50,7 @@ public:
pixels[4000 + 4 * i + 3] = 255;
}
buffer->unlock();
- sk_sp<Bitmap> hardwareBitmap(Bitmap::createFrom(buffer, kRGBA_8888_SkColorType,
+ sk_sp<Bitmap> hardwareBitmap(Bitmap::createFrom(buffer->toAHardwareBuffer(),
SkColorSpace::MakeSRGB()));
sk_sp<SkShader> hardwareShader(createBitmapShader(*hardwareBitmap));
@@ -60,12 +60,12 @@ public:
colors[0] = Color::Black;
colors[1] = Color::White;
sk_sp<SkShader> gradientShader = SkGradientShader::MakeRadial(
- center, 50, colors, nullptr, 2, SkShader::TileMode::kRepeat_TileMode);
+ center, 50, colors, nullptr, 2, SkTileMode::kRepeat);
sk_sp<SkShader> compositeShader(
- SkShader::MakeComposeShader(hardwareShader, gradientShader, SkBlendMode::kDstATop));
+ SkShaders::Blend(SkBlendMode::kDstATop, hardwareShader, gradientShader));
- SkPaint paint;
+ Paint paint;
paint.setShader(std::move(compositeShader));
canvas.drawRoundRect(0, 0, 400, 200, 10.0f, 10.0f, paint);
}
@@ -74,7 +74,6 @@ public:
sk_sp<SkShader> createBitmapShader(Bitmap& bitmap) {
sk_sp<SkImage> image = bitmap.makeImage();
- return image->makeShader(SkShader::TileMode::kClamp_TileMode,
- SkShader::TileMode::kClamp_TileMode);
+ return image->makeShader();
}
};