diff options
author | Stan Iliev <stani@google.com> | 2018-08-14 13:30:17 -0400 |
---|---|---|
committer | Stan Iliev <stani@google.com> | 2018-08-29 10:22:03 -0400 |
commit | c8e22a653297837da9a80b0ba65f6854c8986c96 (patch) | |
tree | 7344df1a8aff45ccbf5b9ffb5b4de49499cc7c94 /libs/hwui/renderthread/RenderThread.cpp | |
parent | 660bb2f3a1dde0b5cca5c8293bf0e72d47b2b6fc (diff) |
TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Diffstat (limited to 'libs/hwui/renderthread/RenderThread.cpp')
-rw-r--r-- | libs/hwui/renderthread/RenderThread.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp index 3eaf43b65f69..51be54ced5ec 100644 --- a/libs/hwui/renderthread/RenderThread.cpp +++ b/libs/hwui/renderthread/RenderThread.cpp @@ -178,7 +178,7 @@ void RenderThread::requireGlContext() { return; } mEglManager->initialize(); - renderState().onGLContextCreated(); + renderState().onContextCreated(); #ifdef HWUI_GLES_WRAP_ENABLED debug::GlesDriver* driver = debug::GlesDriver::get(); @@ -199,7 +199,7 @@ void RenderThread::requireGlContext() { void RenderThread::destroyGlContext() { if (mEglManager->hasEglContext()) { setGrContext(nullptr); - renderState().onGLContextDestroyed(); + renderState().onContextDestroyed(); mEglManager->destroy(); } } |