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authorStan Iliev <stani@google.com>2017-11-14 13:42:42 -0500
committerStan Iliev <stani@google.com>2017-11-14 13:42:42 -0500
commit01b439475ccd965c37f4ae194c0dc284628c7635 (patch)
tree132c977762ac401f17573a272d40bd68cb1ea0cc /libs/hwui/renderthread/RenderThread.cpp
parentda701967e8470890bd801215c6c311249bb85a46 (diff)
Disable skia shader cache
Disable skia shader cache, which is causing image rendering issues. Test: Ran CNN app and images are OK. Bug: 69264347 Change-Id: Ie81f3398074f28ac1670333f1fd3c95267b2beb3
Diffstat (limited to 'libs/hwui/renderthread/RenderThread.cpp')
-rw-r--r--libs/hwui/renderthread/RenderThread.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 3e2eeee2bcf5..05a9b75b4504 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -16,7 +16,6 @@
#include "RenderThread.h"
-#include "pipeline/skia/ShaderCache.h"
#include "CanvasContext.h"
#include "EglManager.h"
#include "OpenGLReadback.h"
@@ -106,7 +105,6 @@ void RenderThread::initThreadLocals() {
mRenderState = new RenderState(*this);
mVkManager = new VulkanManager(*this);
mCacheManager = new CacheManager(mDisplayInfo);
- uirenderer::skiapipeline::ShaderCache::get().initShaderDiskCache();
}
void RenderThread::dumpGraphicsMemory(int fd) {