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authorJohn Reck <jreck@google.com>2020-07-23 13:47:49 -0700
committerJohn Reck <jreck@google.com>2020-07-30 08:54:03 -0700
commitb36bfddb1e72076c43f849f1366b44086b530a9a (patch)
treeefccb52cce63310b8c2af544f86bdd475e2bf1fd /libs/hwui/renderthread/RenderProxy.h
parent088b06b649d2f7bd15842b26d5702d83e03986c8 (diff)
Wire-up colorMode="hdr"
Fow now it uses a fixed white point of 150nits TBD if this is disabled or adjusted Test: Demo app Change-Id: Iac13597b3d7633fdef3feaf7ec1da0c27c87904c
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.h')
-rw-r--r--libs/hwui/renderthread/RenderProxy.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 16eabadc064c..33dabc9895b1 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -24,6 +24,7 @@
#include "../FrameMetricsObserver.h"
#include "../IContextFactory.h"
+#include "ColorMode.h"
#include "DrawFrameTask.h"
#include "SwapBehavior.h"
#include "hwui/Bitmap.h"
@@ -77,7 +78,7 @@ public:
void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
void setLightGeometry(const Vector3& lightCenter, float lightRadius);
void setOpaque(bool opaque);
- void setWideGamut(bool wideGamut);
+ void setColorMode(ColorMode mode);
int64_t* frameInfo();
int syncAndDrawFrame();
void destroy();