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author | John Reck <jreck@google.com> | 2017-06-14 10:47:50 -0700 |
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committer | John Reck <jreck@google.com> | 2017-06-14 10:50:14 -0700 |
commit | a896306c38c4d11c43b967a21db6d74c251b2520 (patch) | |
tree | d02997fd55bdbfbd05a3d09a320aba505c6c887a /libs/hwui/renderthread/RenderProxy.h | |
parent | 890cb590039774969a79ac7d0b8f27f0bb227e9f (diff) |
Add a workaround for simulate secondary display
To workaround a deadlock caused by bufferqueue locks
we force RenderThread over to use async mode which
we enable via eglSwapInterval(0)
Bug: 38372997
Test: steps in the bug
Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.h')
-rw-r--r-- | libs/hwui/renderthread/RenderProxy.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h index b21772cd88de..6f4e8cef4502 100644 --- a/libs/hwui/renderthread/RenderProxy.h +++ b/libs/hwui/renderthread/RenderProxy.h @@ -137,6 +137,8 @@ public: static int copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap); static void onBitmapDestroyed(uint32_t pixelRefId); + + ANDROID_API static void disableVsync(); private: RenderThread& mRenderThread; CanvasContext* mContext; |