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authorDerek Sollenberger <djsollen@google.com>2019-07-16 13:23:29 -0400
committerDerek Sollenberger <djsollen@google.com>2019-07-16 14:23:39 -0400
commit8b994191924564624ef831b4fd4c67a1adbd624f (patch)
treebbc74f6a0b18cf8a35409721ea7dfb4d85f2227a /libs/hwui/renderthread/RenderProxy.h
parent95eab8ae45863184acb901219f9fceb2dc190ac1 (diff)
Update includes to begin isolating graphics classes.
GraphicsJNI.h will only be visible to files in the graphics component and this CL begins to remove all usages of that header that are known to be outside the graphic component. Test: compile Bug: 137655431 Change-Id: If310782e5d95d05ab7cbd54dafa5771d315707a7
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.h')
-rw-r--r--libs/hwui/renderthread/RenderProxy.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index a0f08cbd26f9..c3eb6ede9bf2 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -19,7 +19,6 @@
#include <SkBitmap.h>
#include <cutils/compiler.h>
-#include <gui/Surface.h>
#include <utils/Functor.h>
#include "../FrameMetricsObserver.h"
@@ -30,6 +29,7 @@
namespace android {
class GraphicBuffer;
+class Surface;
namespace uirenderer {