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author | John Reck <jreck@google.com> | 2018-04-05 16:41:41 -0700 |
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committer | John Reck <jreck@google.com> | 2018-04-09 10:58:15 -0700 |
commit | ec100976e0655acaa204c8800dfb83dadae20cc8 (patch) | |
tree | d7bd2d10c7be8ea0ccec63e85c8365efb87edfe4 /libs/hwui/renderthread/RenderProxy.cpp | |
parent | 413293ff626301e1ee9837f247c4d7321c59f472 (diff) |
Add support for render-ahead
For periods of time during which latency is less important
allow a client to request a deeper render-ahead pipeline.
The latency tradeoff results in less overall visual jank
Test: none, only used by macrobench
Change-Id: I516203b70bdc75b6415fa08bf9c4fb1b598b0102
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.cpp')
-rw-r--r-- | libs/hwui/renderthread/RenderProxy.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp index c6a9b55f8ac1..00645d6d8487 100644 --- a/libs/hwui/renderthread/RenderProxy.cpp +++ b/libs/hwui/renderthread/RenderProxy.cpp @@ -290,6 +290,12 @@ void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observerPtr) }); } +void RenderProxy::setRenderAheadDepth(int renderAhead) { + mRenderThread.queue().post([ context = mContext, renderAhead ]() { + context->setRenderAheadDepth(renderAhead); + }); +} + int RenderProxy::copySurfaceInto(sp<Surface>& surface, int left, int top, int right, int bottom, SkBitmap* bitmap) { auto& thread = RenderThread::getInstance(); |