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authorchaviw <chaviw@google.com>2021-08-20 12:15:48 -0500
committerRob Carr <racarr@google.com>2021-11-24 23:38:34 +0000
commite97e296c811d16a3169c99b2b9e14a25cc245356 (patch)
treefe269f7cb38cb43c81e8e77427568eda92c21f00 /libs/hwui/renderthread/RenderProxy.cpp
parent27cef855be711db25d8664977de3c92a4ef8c1ea (diff)
Rework blast sync callback model
The previous code waited for a frame complete callback from hwui before notifying WMS that a draw had occurred. However, frame complete callback was not guaranteed to get called since it only invokes a callback if a draw actually occured. VRI really needs a signal that RT has completed, since it just needs to know that a draw was possible so it can notify WMS that the RT completed its pass. Instead, rename frameCompleteCallback to frameCommitCallback since that API is exposed to a public API when a frame was actually drawn. Create a new callback, frameCompleteCallback, that is invoked when the draw has completed, regardless if a frame was actually drawn. When the frameCompleteCallback is invoked, VRI can check to see if a new frame actually drew. VRI can call into BBQ to see if the frame acquired matches the frame that was attempted to draw. If so, VRI can wait on a transaction callback. If not, it can allow VRI to continue. In either case, it will notify WMS that the draw has finished. Test: Split over and over Bug: 195262673 Bug: 193634619 Change-Id: I24dd19ab2746be3fc33e597761abf8c5249f8b5b Merged-In: I24dd19ab2746be3fc33e597761abf8c5249f8b5b
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.cpp')
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index c485ce2781e5..72d4ac5081e6 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -326,7 +326,11 @@ void RenderProxy::setFrameCallback(std::function<void(int64_t)>&& callback) {
mDrawFrameTask.setFrameCallback(std::move(callback));
}
-void RenderProxy::setFrameCompleteCallback(std::function<void(int64_t)>&& callback) {
+void RenderProxy::setFrameCommitCallback(std::function<void(bool)>&& callback) {
+ mDrawFrameTask.setFrameCommitCallback(std::move(callback));
+}
+
+void RenderProxy::setFrameCompleteCallback(std::function<void()>&& callback) {
mDrawFrameTask.setFrameCompleteCallback(std::move(callback));
}