diff options
author | chaviw <chaviw@google.com> | 2021-08-20 12:15:48 -0500 |
---|---|---|
committer | Rob Carr <racarr@google.com> | 2021-11-24 23:38:34 +0000 |
commit | e97e296c811d16a3169c99b2b9e14a25cc245356 (patch) | |
tree | fe269f7cb38cb43c81e8e77427568eda92c21f00 /libs/hwui/renderthread/RenderProxy.cpp | |
parent | 27cef855be711db25d8664977de3c92a4ef8c1ea (diff) |
Rework blast sync callback model
The previous code waited for a frame complete callback from hwui before
notifying WMS that a draw had occurred. However, frame complete callback
was not guaranteed to get called since it only invokes a callback if a
draw actually occured. VRI really needs a signal that RT has completed,
since it just needs to know that a draw was possible so it can notify
WMS that the RT completed its pass.
Instead, rename frameCompleteCallback to frameCommitCallback since that
API is exposed to a public API when a frame was actually drawn.
Create a new callback, frameCompleteCallback, that is invoked when the
draw has completed, regardless if a frame was actually drawn.
When the frameCompleteCallback is invoked, VRI can check to see if a new
frame actually drew. VRI can call into BBQ to see if the frame acquired
matches the frame that was attempted to draw. If so, VRI can wait on a
transaction callback. If not, it can allow VRI to continue. In either case,
it will notify WMS that the draw has finished.
Test: Split over and over
Bug: 195262673
Bug: 193634619
Change-Id: I24dd19ab2746be3fc33e597761abf8c5249f8b5b
Merged-In: I24dd19ab2746be3fc33e597761abf8c5249f8b5b
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.cpp')
-rw-r--r-- | libs/hwui/renderthread/RenderProxy.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp index c485ce2781e5..72d4ac5081e6 100644 --- a/libs/hwui/renderthread/RenderProxy.cpp +++ b/libs/hwui/renderthread/RenderProxy.cpp @@ -326,7 +326,11 @@ void RenderProxy::setFrameCallback(std::function<void(int64_t)>&& callback) { mDrawFrameTask.setFrameCallback(std::move(callback)); } -void RenderProxy::setFrameCompleteCallback(std::function<void(int64_t)>&& callback) { +void RenderProxy::setFrameCommitCallback(std::function<void(bool)>&& callback) { + mDrawFrameTask.setFrameCommitCallback(std::move(callback)); +} + +void RenderProxy::setFrameCompleteCallback(std::function<void()>&& callback) { mDrawFrameTask.setFrameCompleteCallback(std::move(callback)); } |