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authorJerome Gaillard <jgaillard@google.com>2019-06-14 12:58:57 +0100
committerJerome Gaillard <jgaillard@google.com>2019-06-14 12:07:36 +0000
commite218c6928508ef72de2cc5c8b89de0f250a3e68c (patch)
tree22713615fad3dda93063795c97b41f281b6ff745 /libs/hwui/renderthread/RenderProxy.cpp
parentf06c22660f41e307cb4a1a70ac9f93f490e68870 (diff)
Replace CLOCK_MONOTONIC with SYSTEM_TIME_MONOTONIC
Using SYSTEM_TIME_MONOTONIC works for Android (where it translates to CLOCK_MONOTONIC) and host targets, while CLOCK_MONOTONIC is not defined on macOS. Bug: 117921091 Test: existing tests should pass Change-Id: I1fad472881830fb0701a320cf37319e083932ad4
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.cpp')
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 1a1b9dac37f6..20247dc7c861 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -339,7 +339,7 @@ void RenderProxy::prepareToDraw(Bitmap& bitmap) {
};
nsecs_t lastVsync = renderThread->timeLord().latestVsync();
nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
- nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(CLOCK_MONOTONIC);
+ nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(SYSTEM_TIME_MONOTONIC);
// We expect the UI thread to take 4ms and for RT to be active from VSYNC+4ms to
// VSYNC+12ms or so, so aim for the gap during which RT is expected to
// be idle