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authorJohn Reck <jreck@google.com>2019-11-21 14:40:53 -0800
committerJohn Reck <jreck@google.com>2019-11-21 15:16:08 -0800
commitcd18c2271d143fa842f0de40497a4685c52e2548 (patch)
tree8233476d70ef50e8048d90a838cebf1b3d214281 /libs/hwui/renderthread/RenderProxy.cpp
parenta2186c9f79cb8e634ddbf067032f933bd9ea8769 (diff)
Fix for Surface#lockHardwareCanvas lockups
By avoiding setting a dequeue buffer timeout we avoid hitting a different path in BufferQueue that prevents async behavior from happening. This restores P's behavior in this path. Bug: 143860379 Test: repro app in bug Change-Id: Iffbd9f9e6689a40876ff3aa74c10020e3f09fc6a
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.cpp')
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 4f7ad7b69f57..f9e401a2e93b 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -78,9 +78,10 @@ void RenderProxy::setName(const char* name) {
mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); });
}
-void RenderProxy::setSurface(const sp<Surface>& surface) {
- mRenderThread.queue().post(
- [this, surf = surface]() mutable { mContext->setSurface(std::move(surf)); });
+void RenderProxy::setSurface(const sp<Surface>& surface, bool enableTimeout) {
+ mRenderThread.queue().post([this, surf = surface, enableTimeout]() mutable {
+ mContext->setSurface(std::move(surf), enableTimeout);
+ });
}
void RenderProxy::allocateBuffers() {