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authorJohn Reck <jreck@google.com>2017-06-14 10:47:50 -0700
committerJohn Reck <jreck@google.com>2017-06-14 10:50:14 -0700
commita896306c38c4d11c43b967a21db6d74c251b2520 (patch)
treed02997fd55bdbfbd05a3d09a320aba505c6c887a /libs/hwui/renderthread/RenderProxy.cpp
parent890cb590039774969a79ac7d0b8f27f0bb227e9f (diff)
Add a workaround for simulate secondary display
To workaround a deadlock caused by bufferqueue locks we force RenderThread over to use async mode which we enable via eglSwapInterval(0) Bug: 38372997 Test: steps in the bug Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.cpp')
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index eed523810403..d842be9e7d6e 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -18,6 +18,7 @@
#include "DeferredLayerUpdater.h"
#include "DisplayList.h"
+#include "Properties.h"
#include "Readback.h"
#include "Rect.h"
#include "renderthread/CanvasContext.h"
@@ -708,6 +709,10 @@ void RenderProxy::onBitmapDestroyed(uint32_t pixelRefId) {
thread.queue(task);
}
+void RenderProxy::disableVsync() {
+ Properties::disableVsync = true;
+}
+
void RenderProxy::post(RenderTask* task) {
mRenderThread.queue(task);
}