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authorJohn Reck <jreck@google.com>2019-10-04 14:48:27 -0700
committerJohn Reck <jreck@google.com>2019-10-04 14:49:20 -0700
commit83161dcd6aa15c7da161b4ae561b06d20edd2510 (patch)
treed564507b70019ef9b3905fbd3256f7c2d51948cd /libs/hwui/renderthread/RenderProxy.cpp
parent781630e4b4d67e0371c133ae64923ede1b989250 (diff)
Delete VectorDrawableAtlas
Poking around in a few apps it doesn't appear that the VectorDrawableAtlas is achieving sufficient utilization to justify its existence. The potential for draw call merging doesn't seem warranted for the RAM cost of the atlas. Bug: 137853925 Test: builds Change-Id: Id2419bc6dccb6316636d50c568f8fac75a2d563f
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.cpp')
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 40fbdffaf90a..4f7ad7b69f57 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -24,7 +24,6 @@
#include "Readback.h"
#include "Rect.h"
#include "WebViewFunctorManager.h"
-#include "pipeline/skia/VectorDrawableAtlas.h"
#include "renderthread/CanvasContext.h"
#include "renderthread/RenderTask.h"
#include "renderthread/RenderThread.h"
@@ -365,27 +364,6 @@ void RenderProxy::disableVsync() {
Properties::disableVsync = true;
}
-void RenderProxy::repackVectorDrawableAtlas() {
- RenderThread& thread = RenderThread::getInstance();
- thread.queue().post([&thread]() {
- // The context may be null if trimMemory executed, but then the atlas was deleted too.
- if (thread.getGrContext() != nullptr) {
- thread.cacheManager().acquireVectorDrawableAtlas()->repackIfNeeded(
- thread.getGrContext());
- }
- });
-}
-
-void RenderProxy::releaseVDAtlasEntries() {
- RenderThread& thread = RenderThread::getInstance();
- thread.queue().post([&thread]() {
- // The context may be null if trimMemory executed, but then the atlas was deleted too.
- if (thread.getGrContext() != nullptr) {
- thread.cacheManager().acquireVectorDrawableAtlas()->delayedReleaseEntries();
- }
- });
-}
-
void RenderProxy::preload() {
// Create RenderThread object and start the thread. Then preload Vulkan/EGL driver.
auto& thread = RenderThread::getInstance();