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authorJohn Reck <jreck@google.com>2018-04-05 16:41:41 -0700
committerJohn Reck <jreck@google.com>2018-04-09 10:58:15 -0700
commitec100976e0655acaa204c8800dfb83dadae20cc8 (patch)
treed7bd2d10c7be8ea0ccec63e85c8365efb87edfe4 /libs/hwui/renderthread/OpenGLPipeline.cpp
parent413293ff626301e1ee9837f247c4d7321c59f472 (diff)
Add support for render-ahead
For periods of time during which latency is less important allow a client to request a deeper render-ahead pipeline. The latency tradeoff results in less overall visual jank Test: none, only used by macrobench Change-Id: I516203b70bdc75b6415fa08bf9c4fb1b598b0102
Diffstat (limited to 'libs/hwui/renderthread/OpenGLPipeline.cpp')
-rw-r--r--libs/hwui/renderthread/OpenGLPipeline.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/libs/hwui/renderthread/OpenGLPipeline.cpp b/libs/hwui/renderthread/OpenGLPipeline.cpp
index 876af47e256f..19258084eb42 100644
--- a/libs/hwui/renderthread/OpenGLPipeline.cpp
+++ b/libs/hwui/renderthread/OpenGLPipeline.cpp
@@ -22,8 +22,8 @@
#include "GlLayer.h"
#include "OpenGLReadback.h"
#include "ProfileRenderer.h"
-#include "renderstate/RenderState.h"
#include "TreeInfo.h"
+#include "renderstate/RenderState.h"
#include <cutils/properties.h>
#include <strings.h>
@@ -203,8 +203,7 @@ static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
const DamageAccumulator& damageAccumulator,
- bool wideColorGamut,
- ErrorHandler* errorHandler) {
+ bool wideColorGamut, ErrorHandler* errorHandler) {
RenderState& renderState = mRenderThread.renderState();
OffscreenBufferPool& layerPool = renderState.layerPool();
bool transformUpdateNeeded = false;