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author | John Reck <jreck@google.com> | 2017-06-14 10:47:50 -0700 |
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committer | John Reck <jreck@google.com> | 2017-06-14 10:50:14 -0700 |
commit | a896306c38c4d11c43b967a21db6d74c251b2520 (patch) | |
tree | d02997fd55bdbfbd05a3d09a320aba505c6c887a /libs/hwui/renderthread/EglManager.cpp | |
parent | 890cb590039774969a79ac7d0b8f27f0bb227e9f (diff) |
Add a workaround for simulate secondary display
To workaround a deadlock caused by bufferqueue locks
we force RenderThread over to use async mode which
we enable via eglSwapInterval(0)
Bug: 38372997
Test: steps in the bug
Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
Diffstat (limited to 'libs/hwui/renderthread/EglManager.cpp')
-rw-r--r-- | libs/hwui/renderthread/EglManager.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp index 44af5fd8d0dd..ed3070887b8b 100644 --- a/libs/hwui/renderthread/EglManager.cpp +++ b/libs/hwui/renderthread/EglManager.cpp @@ -279,6 +279,9 @@ bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) { } } mCurrentSurface = surface; + if (Properties::disableVsync) { + eglSwapInterval(mEglDisplay, 0); + } return true; } |