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authorJohn Reck <jreck@google.com>2017-06-14 10:47:50 -0700
committerJohn Reck <jreck@google.com>2017-06-14 10:50:14 -0700
commita896306c38c4d11c43b967a21db6d74c251b2520 (patch)
treed02997fd55bdbfbd05a3d09a320aba505c6c887a /libs/hwui/renderthread/EglManager.cpp
parent890cb590039774969a79ac7d0b8f27f0bb227e9f (diff)
Add a workaround for simulate secondary display
To workaround a deadlock caused by bufferqueue locks we force RenderThread over to use async mode which we enable via eglSwapInterval(0) Bug: 38372997 Test: steps in the bug Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
Diffstat (limited to 'libs/hwui/renderthread/EglManager.cpp')
-rw-r--r--libs/hwui/renderthread/EglManager.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
index 44af5fd8d0dd..ed3070887b8b 100644
--- a/libs/hwui/renderthread/EglManager.cpp
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -279,6 +279,9 @@ bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) {
}
}
mCurrentSurface = surface;
+ if (Properties::disableVsync) {
+ eglSwapInterval(mEglDisplay, 0);
+ }
return true;
}