diff options
author | Jorim Jaggi <jjaggi@google.com> | 2018-04-04 23:07:35 +0200 |
---|---|---|
committer | Jorim Jaggi <jjaggi@google.com> | 2018-04-06 12:12:07 +0000 |
commit | 767e25ed613201d93d293a4c8ead5a21c0fb2b22 (patch) | |
tree | f1285c54d4e411f0a9eaa55096a4025f7b9353c3 /libs/hwui/renderthread/EglManager.cpp | |
parent | ddeaefb546c15f26bf7d4372a0d3e000463c7a5e (diff) |
Add ability to change context priority of RT GL context
Test: Use method, observe GPU preemption behavior
Bug: 75985430
Change-Id: Idc08d37f8c95f52c5aab7edf09c0cbff72b8482d
Diffstat (limited to 'libs/hwui/renderthread/EglManager.cpp')
-rw-r--r-- | libs/hwui/renderthread/EglManager.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp index 5b87e1013baf..6e239e357cf6 100644 --- a/libs/hwui/renderthread/EglManager.cpp +++ b/libs/hwui/renderthread/EglManager.cpp @@ -82,6 +82,7 @@ static struct { bool pixelFormatFloat = false; bool glColorSpace = false; bool scRGB = false; + bool contextPriority = false; } EglExtensions; EglManager::EglManager(RenderThread& thread) @@ -168,6 +169,7 @@ void EglManager::initExtensions() { #else EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb"); #endif + EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority"); } bool EglManager::hasEglContext() { @@ -247,10 +249,18 @@ void EglManager::loadConfigs() { } void EglManager::createContext() { - EGLint attribs[] = {EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE}; + std::vector<EGLint> contextAttributes; + contextAttributes.reserve(5); + contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); + contextAttributes.push_back(GLES_VERSION); + if (Properties::contextPriority != 0 && EglExtensions.contextPriority) { + contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); + contextAttributes.push_back(Properties::contextPriority); + } + contextAttributes.push_back(EGL_NONE); mEglContext = eglCreateContext( mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig, - EGL_NO_CONTEXT, attribs); + EGL_NO_CONTEXT, contextAttributes.data()); LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s", eglErrorString()); } |