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authorKevin DuBois <kevindubois@google.com>2019-04-25 12:52:24 -0700
committerKevin DuBois <kevindubois@google.com>2019-04-25 16:05:01 -0700
commitf802abe47f5bafd617ab64c2330a3d1827a4f95c (patch)
tree41b9ed61da3233ecc87168d74bb2fa6a55d07df2 /libs/hwui/renderthread/CanvasContext.cpp
parent25b06f04d4d79b9fc8f9a74d54b27bdccabd88bb (diff)
hwui: ro.hwui.render_ahead=0 queue on high FPS
ro.hwui.render_ahead was behaving the same as -1 when it was set to zero. Correct it so that ro.hwui.render_ahead will queue frames when set to zero on any display rate FPS. Fixes: 131340980 Test: Test presence or not of timestamps with -1,0,1,2 settings Change-Id: Ibd1974253e947130fb03a0b86f599e0e5f5eac38
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index f326ce8d23e9..8551234afa35 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -153,7 +153,8 @@ void CanvasContext::setSurface(sp<Surface>&& surface) {
mNativeSurface = nullptr;
}
- if (mRenderAheadDepth == 0 && DeviceInfo::get()->getMaxRefreshRate() > 66.6f) {
+ if (mRenderAheadDepth == 0 && DeviceInfo::get()->getMaxRefreshRate() > 66.6f &&
+ !mFixedRenderAhead) {
mFixedRenderAhead = false;
mRenderAheadCapacity = 1;
} else {