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authorAdy Abraham <adyabr@google.com>2021-05-18 14:00:07 -0700
committerAdy Abraham <adyabr@google.com>2021-06-15 10:25:29 -0700
commitf558ab782c566e995fa6b4ad546feaea46a207bd (patch)
tree294d4d8e09b28411e5f65fac3781d6f1bb7e864a /libs/hwui/renderthread/CanvasContext.cpp
parent216d32af4dfdc67dfc114f45d8bc1206b5bb2b46 (diff)
Remove the extra buffer allocation from hwui
SurfaceFlinger will set the maxAcquiredBufferCount on the buffer queue to account for the extra buffers needed, depends on the refresh rate and app/sf durations, and there is no needed for any addional buffer allocation is hwui. Test: TBD Bug: 188553729 Change-Id: Ic441a6feb15f6b084d45c9e538b11b7b24e36a0e
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index a0d93e928876..a55aff1b9e67 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -174,16 +174,12 @@ void CanvasContext::setSurface(ANativeWindow* window, bool enableTimeout) {
ATRACE_CALL();
if (window) {
- int extraBuffers = 0;
- native_window_get_extra_buffer_count(window, &extraBuffers);
-
mNativeSurface = std::make_unique<ReliableSurface>(window);
mNativeSurface->init();
if (enableTimeout) {
// TODO: Fix error handling & re-shorten timeout
ANativeWindow_setDequeueTimeout(window, 4000_ms);
}
- mNativeSurface->setExtraBufferCount(extraBuffers);
} else {
mNativeSurface = nullptr;
}