diff options
author | Stan Iliev <stani@google.com> | 2018-08-14 13:30:17 -0400 |
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committer | Stan Iliev <stani@google.com> | 2018-08-29 10:22:03 -0400 |
commit | c8e22a653297837da9a80b0ba65f6854c8986c96 (patch) | |
tree | 7344df1a8aff45ccbf5b9ffb5b4de49499cc7c94 /libs/hwui/renderthread/CanvasContext.cpp | |
parent | 660bb2f3a1dde0b5cca5c8293bf0e72d47b2b6fc (diff) |
TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 5d7252304bf2..8b07d1dadeb6 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -18,7 +18,6 @@ #include <GpuMemoryTracker.h> #include "AnimationContext.h" -#include "Caches.h" #include "EglManager.h" #include "Frame.h" #include "LayerUpdateQueue.h" @@ -495,13 +494,6 @@ void CanvasContext::draw() { } GpuMemoryTracker::onFrameCompleted(); -#ifdef BUGREPORT_FONT_CACHE_USAGE - auto renderType = Properties::getRenderPipelineType(); - if (RenderPipelineType::OpenGL == renderType) { - Caches& caches = Caches::getInstance(); - caches.fontRenderer.getFontRenderer().historyTracker().frameCompleted(); - } -#endif } // Called by choreographer to do an RT-driven animation |