diff options
author | Derek Sollenberger <djsollen@google.com> | 2016-07-22 12:13:32 -0400 |
---|---|---|
committer | Derek Sollenberger <djsollen@google.com> | 2016-07-26 13:05:13 -0400 |
commit | 56ad6ec42f814e9e61030ff819cac4e5d31def8b (patch) | |
tree | 610b7d16969d959520f57185b0845f47dddb303b /libs/hwui/renderthread/CanvasContext.cpp | |
parent | e116bcf72a71f96c0c5bfcd79a329c7c77eabf34 (diff) |
Remove LayerRenderer.
There is only one caller each for the static functions here so this
CL moves the logic to the caller. Also by moving some of the code
into the pipeline it makes it easier for future changes to configure
how a pipeline handles a layer.
Change-Id: Ib735b5154325cbb658fd151f7a19dbf434ab44b7
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 9b0be49beb07..5e9b9b3c7a2a 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -21,7 +21,6 @@ #include "Caches.h" #include "DeferredLayerUpdater.h" #include "EglManager.h" -#include "LayerRenderer.h" #include "LayerUpdateQueue.h" #include "Properties.h" #include "Readback.h" @@ -504,7 +503,7 @@ void CanvasContext::trimMemory(RenderThread& thread, int level) { } } -Layer* CanvasContext::createTextureLayer() { +DeferredLayerUpdater* CanvasContext::createTextureLayer() { return mRenderPipeline->createTextureLayer(); } |