diff options
author | Huihong Luo <huisinro@google.com> | 2021-02-24 18:48:12 -0800 |
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committer | Huihong Luo <huisinro@google.com> | 2021-04-17 13:24:48 -0700 |
commit | 054b8d3000c7958672b57d25b17b65b1e7fb4e10 (patch) | |
tree | 05cff174707597007790c3b1f45c8e6333ab2a66 /libs/hwui/renderthread/CanvasContext.cpp | |
parent | c6df2ba06a2fe3e6ed5a79eeb7bc29b234ac1350 (diff) |
Webview overlay support
The basic idea is to create a child surface control from the root surface control passed from ViewRootImpl to the render thread.
Transactions are sent back to the java layer to get merged.
In case of offscreen layers, SurfaceControl must be disabled.
This new feature is disabled for Vulkan at the moment, a new CL will be used to enable the support.
Bug: 173671170
Test: manual, webview apks
Change-Id: I119405d13eca3c59fd3ec78e50dc7739f78411d4
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 24821888e2eb..bba22071ecef 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -56,6 +56,22 @@ namespace android { namespace uirenderer { namespace renderthread { +namespace { +class ScopedActiveContext { +public: + ScopedActiveContext(CanvasContext* context) { sActiveContext = context; } + + ~ScopedActiveContext() { sActiveContext = nullptr; } + + static CanvasContext* getActiveContext() { return sActiveContext; } + +private: + static CanvasContext* sActiveContext; +}; + +CanvasContext* ScopedActiveContext::sActiveContext = nullptr; +} /* namespace */ + CanvasContext* CanvasContext::create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory) { auto renderType = Properties::getRenderPipelineType(); @@ -473,6 +489,7 @@ void CanvasContext::draw() { return; } + ScopedActiveContext activeContext(this); mCurrentFrameInfo->set(FrameInfoIndex::FrameInterval) = mRenderThread.timeLord().frameIntervalNanos(); @@ -880,6 +897,17 @@ SkRect CanvasContext::computeDirtyRect(const Frame& frame, SkRect* dirty) { return windowDirty; } +CanvasContext* CanvasContext::getActiveContext() { + return ScopedActiveContext::getActiveContext(); +} + +bool CanvasContext::mergeTransaction(ASurfaceTransaction* transaction, ASurfaceControl* control) { + if (!mASurfaceTransactionCallback) return false; + std::invoke(mASurfaceTransactionCallback, reinterpret_cast<int64_t>(transaction), + reinterpret_cast<int64_t>(control), getFrameNumber()); + return true; +} + } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ |