diff options
author | Stan Iliev <stani@google.com> | 2018-09-04 22:00:00 +0000 |
---|---|---|
committer | Stan Iliev <stani@google.com> | 2018-09-05 01:58:34 +0000 |
commit | 564ca3e2c9ed752f2a9d549ebfb31a78942ecfec (patch) | |
tree | f5a88d6ac251afadbbcc602047c2d901bf8cac55 /libs/hwui/renderthread/CacheManager.cpp | |
parent | 73855d407137e670b1f836ec15b21bd7a4b1a187 (diff) |
Reland "TextureView Vulkan support and optimized OpenGL draw"
Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945320f592f58705c3c31b3c044f4bd72.
Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
Diffstat (limited to 'libs/hwui/renderthread/CacheManager.cpp')
-rw-r--r-- | libs/hwui/renderthread/CacheManager.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/libs/hwui/renderthread/CacheManager.cpp b/libs/hwui/renderthread/CacheManager.cpp index 82bfc4943526..7acc44ca65b7 100644 --- a/libs/hwui/renderthread/CacheManager.cpp +++ b/libs/hwui/renderthread/CacheManager.cpp @@ -21,6 +21,7 @@ #include "RenderThread.h" #include "pipeline/skia/ShaderCache.h" #include "pipeline/skia/SkiaMemoryTracer.h" +#include "Properties.h" #include "renderstate/RenderState.h" #include <GrContextOptions.h> @@ -215,11 +216,12 @@ void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) log.appendFormat(" Layer Info:\n"); } + const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL + ? "GlLayer" : "VkLayer"; size_t layerMemoryTotal = 0; for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin(); it != renderState->mActiveLayers.end(); it++) { const Layer* layer = *it; - const char* layerType = layer->getApi() == Layer::Api::OpenGL ? "GlLayer" : "VkLayer"; log.appendFormat(" %s size %dx%d\n", layerType, layer->getWidth(), layer->getHeight()); layerMemoryTotal += layer->getWidth() * layer->getHeight() * 4; |