diff options
author | Stan Iliev <stani@google.com> | 2018-12-21 13:14:15 -0500 |
---|---|---|
committer | Stan Iliev <stani@google.com> | 2019-01-08 19:54:20 +0000 |
commit | 43d0613325bca5fb8843f0214f7342aa50f26a1f (patch) | |
tree | 76669fd9c1cbeeaacda8f0e45913defe51f5e3fb /libs/hwui/renderthread/CacheManager.cpp | |
parent | 424fc04c862abd6299c71719006aba9bd5a09913 (diff) |
Change formula for font cache size
Set font cache size to one screen buffer size.
For Pixel 2 XL this increased the texture size from
3670016 to 4194304. Skia can allocate up to 4 textures
of that size.
Test: UiBenchJankTests#testInflatingEmojiListViewFling
Bug: 121157706
Change-Id: I7af1f184c6dbc10b45a8ef80a04200d518fbaa0e
Diffstat (limited to 'libs/hwui/renderthread/CacheManager.cpp')
-rw-r--r-- | libs/hwui/renderthread/CacheManager.cpp | 29 |
1 files changed, 5 insertions, 24 deletions
diff --git a/libs/hwui/renderthread/CacheManager.cpp b/libs/hwui/renderthread/CacheManager.cpp index 7acc44ca65b7..6c04232ab7f5 100644 --- a/libs/hwui/renderthread/CacheManager.cpp +++ b/libs/hwui/renderthread/CacheManager.cpp @@ -30,6 +30,7 @@ #include <gui/Surface.h> #include <math.h> #include <set> +#include <SkMathPriv.h> namespace android { namespace uirenderer { @@ -42,11 +43,6 @@ namespace renderthread { #define SURFACE_SIZE_MULTIPLIER (12.0f * 4.0f) #define BACKGROUND_RETENTION_PERCENTAGE (0.5f) -// for super large fonts we will draw them as paths so no need to keep linearly -// increasing the font cache size. -#define FONT_CACHE_MIN_MB (0.5f) -#define FONT_CACHE_MAX_MB (4.0f) - CacheManager::CacheManager(const DisplayInfo& display) : mMaxSurfaceArea(display.w * display.h) { mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas( mMaxSurfaceArea / 2, @@ -106,25 +102,10 @@ public: void CacheManager::configureContext(GrContextOptions* contextOptions, const void* identity, ssize_t size) { contextOptions->fAllowPathMaskCaching = true; - float screenMP = mMaxSurfaceArea / 1024.0f / 1024.0f; - float fontCacheMB = 0; - float decimalVal = std::modf(screenMP, &fontCacheMB); - - // This is a basic heuristic to size the cache to a multiple of 512 KB - if (decimalVal > 0.8f) { - fontCacheMB += 1.0f; - } else if (decimalVal > 0.5f) { - fontCacheMB += 0.5f; - } - - // set limits on min/max size of the cache - fontCacheMB = std::max(FONT_CACHE_MIN_MB, std::min(FONT_CACHE_MAX_MB, fontCacheMB)); - - // We must currently set the size of the text cache based on the size of the - // display even though we like to be dynamicallysizing it to the size of the window. - // Skia's implementation doesn't provide a mechanism to resize the font cache due to - // the potential cost of recreating the glyphs. - contextOptions->fGlyphCacheTextureMaximumBytes = fontCacheMB * 1024 * 1024; + // This sets the maximum size for a single texture atlas in the GPU font cache. If necessary, + // the cache can allocate additional textures that are counted against the total cache limits + // provided to Skia. + contextOptions->fGlyphCacheTextureMaximumBytes = GrNextSizePow2(mMaxSurfaceArea); if (mTaskManager.canRunTasks()) { if (!mTaskProcessor.get()) { |