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authorStan Iliev <stani@google.com>2019-01-14 12:29:30 -0500
committerStan Iliev <stani@google.com>2019-01-14 12:29:30 -0500
commit14211aaf9e00f17f39a0063b72ef7797429c9b7f (patch)
tree155f75cc2674d6c2326e3dbab6c24254f383423c /libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
parent266d408daef1bf5a33b2d9f2d8ca151160425a91 (diff)
Store VkPipelineCache to ShaderCache
Store vulkan pipeline cache in ShaderCache. Avoid writing to disk unless pipeline cache size has changed or there was a new shader compilation. Test: Ran app startup test. Ran Calc app. Bug: 122659224 Change-Id: Ie54ea8f0ee9c87387c310b369b2350310e20fa13
Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp')
-rw-r--r--libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
index 1d3a24463057..b9aae9839bdc 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
@@ -23,6 +23,7 @@
#include "VkInteropFunctorDrawable.h"
#include "renderstate/RenderState.h"
#include "renderthread/Frame.h"
+#include "ShaderCache.h"
#include <SkSurface.h>
#include <SkTypes.h>
@@ -73,6 +74,7 @@ bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, con
}
SkiaPipeline::updateLighting(lightGeometry, lightInfo);
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer);
+ ShaderCache::get().onVkFrameFlushed(mRenderThread.getGrContext());
layerUpdateQueue->clear();
// Draw visual debugging features