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authorDerek Sollenberger <djsollen@google.com>2018-09-19 13:52:13 -0400
committerDerek Sollenberger <djsollen@google.com>2018-09-20 13:35:19 -0400
commit5a5a648b696fd3e5a73c0e950080ab3bb610b2be (patch)
treefd3bedc172e30275b16ca4d4819525a654b56a00 /libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
parentee233403579a7250b7a454da7b357f8928479527 (diff)
Fix crash when EGLSurface is no longer valid.
The EGLSurface stored in the pipeline can become obsolete if the EglManager/RenderThread has to destroy the context. This CL enables the RenderThread to notify all active pipelines that their surface is invalid. Bug: 115290937 Test: hwui_unit_tests Change-Id: Ib3054822273bc35406630b7442229a81b39a2c91
Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp')
-rw-r--r--libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp15
1 files changed, 14 insertions, 1 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index 3b1ebd690465..e586be1d0708 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -43,7 +43,13 @@ namespace uirenderer {
namespace skiapipeline {
SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
- : SkiaPipeline(thread), mEglManager(thread.eglManager()) {}
+ : SkiaPipeline(thread), mEglManager(thread.eglManager()) {
+ thread.renderState().registerContextCallback(this);
+}
+
+SkiaOpenGLPipeline::~SkiaOpenGLPipeline() {
+ mRenderThread.renderState().removeContextCallback(this);
+}
MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
// TODO: Figure out why this workaround is needed, see b/13913604
@@ -135,6 +141,13 @@ DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
return new DeferredLayerUpdater(mRenderThread.renderState());
}
+void SkiaOpenGLPipeline::onContextDestroyed() {
+ if (mEglSurface != EGL_NO_SURFACE) {
+ mEglManager.destroySurface(mEglSurface);
+ mEglSurface = EGL_NO_SURFACE;
+ }
+}
+
void SkiaOpenGLPipeline::onStop() {
if (mEglManager.isCurrent(mEglSurface)) {
mEglManager.makeCurrent(EGL_NO_SURFACE);