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authorJohn Reck <jreck@google.com>2017-11-03 10:12:19 -0700
committerJohn Reck <jreck@google.com>2017-11-03 10:57:44 -0700
commit1bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52 (patch)
tree4a1366cf2d1cf50b5ec4ed1a8cf0f437053cd0d7 /libs/hwui/pipeline/skia/SkiaDisplayList.cpp
parent30ec71c0fe194a551d2e4abaff2159e0730488e0 (diff)
Format the world (or just HWUI)
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaDisplayList.cpp')
-rw-r--r--libs/hwui/pipeline/skia/SkiaDisplayList.cpp31
1 files changed, 16 insertions, 15 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaDisplayList.cpp b/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
index 3ddc09fbeca1..cb10901c4ccf 100644
--- a/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
+++ b/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
@@ -16,14 +16,13 @@
#include "SkiaDisplayList.h"
-#include "renderthread/CanvasContext.h"
-#include "VectorDrawable.h"
#include "DumpOpsCanvas.h"
#include "SkiaPipeline.h"
+#include "VectorDrawable.h"
+#include "renderthread/CanvasContext.h"
#include <SkImagePriv.h>
-
namespace android {
namespace uirenderer {
namespace skiapipeline {
@@ -49,8 +48,8 @@ void SkiaDisplayList::updateChildren(std::function<void(RenderNode*)> updateFn)
}
}
-bool SkiaDisplayList::prepareListAndChildren(TreeObserver& observer, TreeInfo& info,
- bool functorsNeedLayer,
+bool SkiaDisplayList::prepareListAndChildren(
+ TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer,
std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn) {
// If the prepare tree is triggered by the UI thread and no previous call to
// pinImages has failed then we must pin all mutable images in the GPU cache
@@ -64,7 +63,7 @@ bool SkiaDisplayList::prepareListAndChildren(TreeObserver& observer, TreeInfo& i
}
bool hasBackwardProjectedNodesHere = false;
- bool hasBackwardProjectedNodesSubtree= false;
+ bool hasBackwardProjectedNodesSubtree = false;
for (auto& child : mChildNodes) {
hasBackwardProjectedNodesHere |= child.getNodeProperties().getProjectBackwards();
@@ -78,14 +77,15 @@ bool SkiaDisplayList::prepareListAndChildren(TreeObserver& observer, TreeInfo& i
info.damageAccumulator->popTransform();
}
- //The purpose of next block of code is to reset projected display list if there are no
- //backward projected nodes. This speeds up drawing, by avoiding an extra walk of the tree
+ // The purpose of next block of code is to reset projected display list if there are no
+ // backward projected nodes. This speeds up drawing, by avoiding an extra walk of the tree
if (mProjectionReceiver) {
- mProjectionReceiver->setProjectedDisplayList(hasBackwardProjectedNodesSubtree ? this : nullptr);
+ mProjectionReceiver->setProjectedDisplayList(hasBackwardProjectedNodesSubtree ? this
+ : nullptr);
info.hasBackwardProjectedNodes = hasBackwardProjectedNodesHere;
} else {
- info.hasBackwardProjectedNodes = hasBackwardProjectedNodesSubtree
- || hasBackwardProjectedNodesHere;
+ info.hasBackwardProjectedNodes =
+ hasBackwardProjectedNodesSubtree || hasBackwardProjectedNodesHere;
}
bool isDirty = false;
@@ -94,7 +94,8 @@ bool SkiaDisplayList::prepareListAndChildren(TreeObserver& observer, TreeInfo& i
if (vectorDrawable->isDirty()) {
isDirty = true;
static_cast<SkiaPipeline*>(info.canvasContext.getRenderPipeline())
- ->getVectorDrawables()->push_back(vectorDrawable);
+ ->getVectorDrawables()
+ ->push_back(vectorDrawable);
}
vectorDrawable->setPropertyChangeWillBeConsumed(true);
}
@@ -121,6 +122,6 @@ void SkiaDisplayList::output(std::ostream& output, uint32_t level) {
mDisplayList.draw(&canvas);
}
-}; // namespace skiapipeline
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace skiapipeline
+}; // namespace uirenderer
+}; // namespace android