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author | Leon Scroggins III <scroggo@google.com> | 2021-06-07 16:09:37 -0400 |
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committer | Leon Scroggins III <scroggo@google.com> | 2021-06-07 16:13:13 -0400 |
commit | 05f5ecaa7ab4d59206d0c75503a6b9b85dc8ef4b (patch) | |
tree | a95608c278d7a159ff32f4d15f609b9a981ee92e /libs/hwui/pipeline/skia/ShaderCache.cpp | |
parent | 3b8007a26c4d476f0daa1e17ebee4a25cf9b958e (diff) |
Increase the persistent storage size for SkSL Shaders
Fixes: 190348616
Test: builds
We're now using more complex shaders in more places. This allows us to
store more of them.
Change-Id: I1be3da0458c4b64f7082a2e1bc0d08b0824bbeba
Diffstat (limited to 'libs/hwui/pipeline/skia/ShaderCache.cpp')
-rw-r--r-- | libs/hwui/pipeline/skia/ShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/pipeline/skia/ShaderCache.cpp b/libs/hwui/pipeline/skia/ShaderCache.cpp index c482fc156e8b..e7432ac5f216 100644 --- a/libs/hwui/pipeline/skia/ShaderCache.cpp +++ b/libs/hwui/pipeline/skia/ShaderCache.cpp @@ -31,7 +31,7 @@ namespace skiapipeline { // Cache size limits. static const size_t maxKeySize = 1024; -static const size_t maxValueSize = 512 * 1024; +static const size_t maxValueSize = 2 * 1024 * 1024; static const size_t maxTotalSize = 1024 * 1024; ShaderCache::ShaderCache() { |