diff options
author | Stan Iliev <stani@google.com> | 2016-10-17 16:26:15 -0400 |
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committer | Stan Iliev <stani@google.com> | 2016-10-31 14:27:02 -0400 |
commit | 021693b967a2c5556dddd183eb0247df4079e1ad (patch) | |
tree | 162c1da3b5fad315aa0591f16e3f66b899e1b6cc /libs/hwui/pipeline/skia/RenderNodeDrawable.h | |
parent | 99449eea6cfe174eba269b3cfff06e6533d6314e (diff) |
Implement SkiaRecordingCanvas, RenderNodeDrawable and other drawables.
Implement SkiaRecordingCanvas, RenderNodeDrawable, GLFunctorDrawable,
LayerDrawable, StartReorderBarrierDrawable, EndReorderBarrierDrawable.
Move AnimatedRoundRect and AnimatedCircle in a separate file.
All Skia pipeline files are moved in hwui/pipeline/skia folder.
Add unit tests for RenderNodeDrawable, StartReorderBarrierDrawable,
EndReorderBarrierDrawable and SkiaRecordingCanvas.
Test: I tested manually on 6P devices and did run the unit tests.
Change-Id: If2a347bd1fc4689953822294ce5bf98c7f3f57c7
Diffstat (limited to 'libs/hwui/pipeline/skia/RenderNodeDrawable.h')
-rw-r--r-- | libs/hwui/pipeline/skia/RenderNodeDrawable.h | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/libs/hwui/pipeline/skia/RenderNodeDrawable.h b/libs/hwui/pipeline/skia/RenderNodeDrawable.h new file mode 100644 index 000000000000..0762f37ff591 --- /dev/null +++ b/libs/hwui/pipeline/skia/RenderNodeDrawable.h @@ -0,0 +1,148 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +#include <SkCanvas.h> +#include <SkDrawable.h> +#include <SkMatrix.h> +#include <utils/RefBase.h> + +namespace android { +namespace uirenderer { + +class RenderNode; +class RenderProperties; + +namespace skiapipeline { + +/** + * This drawable wraps a RenderNode and enables it to be recorded into a list + * of Skia drawing commands. + */ +class RenderNodeDrawable : public SkDrawable { +public: + /** + * This struct contains a pointer to a node that is to be + * projected into the drawing order of its closest ancestor + * (excluding its parent) that is marked as a projection + * receiver. The matrix is used to ensure that the node is + * drawn with same matrix as it would have prior to projection. + */ + struct ProjectedChild { + const RenderNodeDrawable* node; + const SkMatrix matrix; + }; + + /** + * Creates a new RenderNodeDrawable backed by a render node. + * + * @param node that has to be drawn + * @param canvas is a recording canvas used to extract its matrix + * @param composeLayer if the node's layer type is RenderLayer this flag determines whether + * we should draw into the contents of the layer or compose the existing contents of the + * layer into the canvas. + */ + explicit RenderNodeDrawable(RenderNode* node, SkCanvas* canvas, bool composeLayer = true) + : mRenderNode(node) + , mRecordedTransform(canvas->getTotalMatrix()) + , mComposeLayer(composeLayer) {} + + /** + * Draws into the canvas this render node and its children. If the node is marked as a + * projection receiver then all projected children (excluding direct children) will be drawn + * last. Any projected node not matching those requirements will not be drawn by this function. + */ + void forceDraw(SkCanvas* canvas); + + /** + * Returns readonly render properties for this render node. + */ + const RenderProperties& getNodeProperties() const; + + /** + * The renderNode (and its properties) that is to be drawn + */ + RenderNode* getRenderNode() const { return mRenderNode.get(); } + + /** + * Returns the transform on the canvas at time of recording and is used for + * computing total transform without rerunning DL contents. + */ + const SkMatrix& getRecordedMatrix() const { return mRecordedTransform; } + +protected: + /* + * Return the (conservative) bounds of what the drawable will draw. + */ + virtual SkRect onGetBounds() override { + // We don't want to enable a record time quick reject because the properties + // of the RenderNode may be updated on subsequent frames. + return SkRect::MakeLargest(); + } + /** + * This function draws into a canvas as forceDraw, but does nothing if the render node has a + * non-zero elevation. + */ + virtual void onDraw(SkCanvas* canvas) override; + +private: + /* + * Render node that is wrapped by this class. + */ + sp<RenderNode> mRenderNode; + + /** + * Applies the rendering properties of a view onto a SkCanvas. + */ + static void setViewProperties(const RenderProperties& properties, SkCanvas* canvas, + float* alphaMultiplier); + + /** + * Stores transform on the canvas at time of recording and is used for + * computing total transform without rerunning DL contents. + */ + const SkMatrix mRecordedTransform; + + /** + * If mRenderNode's layer type is RenderLayer this flag determines whether we + * should draw into the contents of the layer or compose the existing contents + * of the layer into the canvas. + */ + const bool mComposeLayer; + + /** + * List to which we will add any projected children we encounter while walking our descendents. + * This pointer is valid only while the node (including its children) is actively being drawn. + */ + std::vector<ProjectedChild>* mProjectedChildrenTarget = nullptr; + + /** + * The value to which we should set our children's mProjectedChildrenTarget. We use two pointers + * (mProjectedChildrenTarget and mNextProjectedChildrenTarget) because we need to skip over our + * parent when looking for a projection receiver. + */ + std::vector<ProjectedChild>* mNextProjectedChildrenTarget = nullptr; + + /* + * Draw the content into a canvas, depending on the render node layer type and mComposeLayer. + */ + void drawContent(SkCanvas* canvas) const; +}; + +}; // namespace skiapipeline +}; // namespace uirenderer +}; // namespace android |