diff options
author | Mike Reed <reed@google.com> | 2020-01-22 10:10:37 -0500 |
---|---|---|
committer | Mike Reed <reed@google.com> | 2020-01-22 20:06:26 +0000 |
commit | a4973d84360f76eba71222916756c74ec3840072 (patch) | |
tree | 950e4a6b66981f9a7277a03eddef3a88d8d0341a /libs/hwui/pipeline/skia/GLFunctorDrawable.cpp | |
parent | e29eb95187f4de3ca39543ab6d77132e763a4f90 (diff) |
extend recordingcanvas overrides for mat4
Note: SkCanvas now tracks a real 4x4, so android could consider using it
Test: make
Change-Id: I6e201f2feec4fb4663f5d3e62fe0ffef5ef9a33f
Diffstat (limited to 'libs/hwui/pipeline/skia/GLFunctorDrawable.cpp')
-rw-r--r-- | libs/hwui/pipeline/skia/GLFunctorDrawable.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/libs/hwui/pipeline/skia/GLFunctorDrawable.cpp b/libs/hwui/pipeline/skia/GLFunctorDrawable.cpp index a1b2b18195bc..aa8849b642b1 100644 --- a/libs/hwui/pipeline/skia/GLFunctorDrawable.cpp +++ b/libs/hwui/pipeline/skia/GLFunctorDrawable.cpp @@ -26,6 +26,7 @@ #include "SkAndroidFrameworkUtils.h" #include "SkClipStack.h" #include "SkRect.h" +#include "include/private/SkM44.h" namespace android { namespace uirenderer { @@ -92,7 +93,7 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) { SkIRect surfaceBounds = canvas->internal_private_getTopLayerBounds(); SkIRect clipBounds = canvas->getDeviceClipBounds(); - SkMatrix44 mat4(canvas->getTotalMatrix()); + SkM44 mat4(canvas->experimental_getLocalToDevice()); SkRegion clipRegion; canvas->temporary_internal_getRgnClip(&clipRegion); @@ -118,7 +119,7 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) { // update the matrix and clip that we pass to the WebView to match the coordinates of // the offscreen layer - mat4.preTranslate(-clipBounds.fLeft, -clipBounds.fTop, 0); + mat4.preTranslate(-clipBounds.fLeft, -clipBounds.fTop); clipBounds.offsetTo(0, 0); clipRegion.translate(-surfaceBounds.fLeft, -surfaceBounds.fTop); @@ -126,7 +127,7 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) { // we are drawing into a (clipped) offscreen layer so we must update the clip and matrix // from device coordinates to the layer's coordinates clipBounds.offset(-surfaceBounds.fLeft, -surfaceBounds.fTop); - mat4.preTranslate(-surfaceBounds.fLeft, -surfaceBounds.fTop, 0); + mat4.preTranslate(-surfaceBounds.fLeft, -surfaceBounds.fTop); } DrawGlInfo info; @@ -137,7 +138,7 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) { info.isLayer = fboID != 0; info.width = fboSize.width(); info.height = fboSize.height(); - mat4.asColMajorf(&info.transform[0]); + mat4.getColMajor(&info.transform[0]); info.color_space_ptr = canvas->imageInfo().colorSpace(); // ensure that the framebuffer that the webview will render into is bound before we clear |