diff options
author | Derek Sollenberger <djsollen@google.com> | 2020-02-21 11:43:02 +0000 |
---|---|---|
committer | Android (Google) Code Review <android-gerrit@google.com> | 2020-02-21 11:43:02 +0000 |
commit | 76e7430baead21c67fd4c81a36774a6461d2fb99 (patch) | |
tree | 239a62b59c57b4b95d8e82943bf9a48e84439819 /libs/hwui/jni/Path.cpp | |
parent | 1ab8e44c06ca05806a81c6737cb3f6e316d8d25a (diff) | |
parent | 2173ea286afff6766043227de0bc2d82d9595f77 (diff) |
Merge changes from topic "HWUI_JNI"
* changes:
Export symbols for the newly exposed APEX/internal headers
Remove dependence on libandroid_runtime from Bitmap.cpp
Update Region.cpp to use AParcel NDK APIs
Cleanup header and build targets for libhwui clients.
Remove dependencies on headers outside UI module
Cleanup LOG_TAG when bundled in HWUI
Move android.graphics JNI & APEX files into HWUI
Diffstat (limited to 'libs/hwui/jni/Path.cpp')
-rw-r--r-- | libs/hwui/jni/Path.cpp | 560 |
1 files changed, 560 insertions, 0 deletions
diff --git a/libs/hwui/jni/Path.cpp b/libs/hwui/jni/Path.cpp new file mode 100644 index 000000000000..d67bcf221681 --- /dev/null +++ b/libs/hwui/jni/Path.cpp @@ -0,0 +1,560 @@ +/* libs/android_runtime/android/graphics/Path.cpp +** +** Copyright 2006, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +// This file was generated from the C++ include file: SkPath.h +// Any changes made to this file will be discarded by the build. +// To change this file, either edit the include, or device/tools/gluemaker/main.cpp, +// or one of the auxilary file specifications in device/tools/gluemaker. + +#include "GraphicsJNI.h" + +#include "SkPath.h" +#include "SkPathOps.h" +#include "SkGeometry.h" // WARNING: Internal Skia Header + +#include <vector> +#include <map> + +namespace android { + +class SkPathGlue { +public: + + static void finalizer(SkPath* obj) { + delete obj; + } + + // ---------------- Regular JNI ----------------------------- + + static jlong init(JNIEnv* env, jclass clazz) { + return reinterpret_cast<jlong>(new SkPath()); + } + + static jlong init_Path(JNIEnv* env, jclass clazz, jlong valHandle) { + SkPath* val = reinterpret_cast<SkPath*>(valHandle); + return reinterpret_cast<jlong>(new SkPath(*val)); + } + + static jlong getFinalizer(JNIEnv* env, jclass clazz) { + return static_cast<jlong>(reinterpret_cast<uintptr_t>(&finalizer)); + } + + static void set(JNIEnv* env, jclass clazz, jlong dstHandle, jlong srcHandle) { + SkPath* dst = reinterpret_cast<SkPath*>(dstHandle); + const SkPath* src = reinterpret_cast<SkPath*>(srcHandle); + *dst = *src; + } + + static void computeBounds(JNIEnv* env, jclass clazz, jlong objHandle, jobject jbounds) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + const SkRect& bounds = obj->getBounds(); + GraphicsJNI::rect_to_jrectf(bounds, env, jbounds); + } + + static void incReserve(JNIEnv* env, jclass clazz, jlong objHandle, jint extraPtCount) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->incReserve(extraPtCount); + } + + static void moveTo__FF(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x, jfloat y) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->moveTo(x, y); + } + + static void rMoveTo(JNIEnv* env, jclass clazz, jlong objHandle, jfloat dx, jfloat dy) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->rMoveTo(dx, dy); + } + + static void lineTo__FF(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x, jfloat y) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->lineTo(x, y); + } + + static void rLineTo(JNIEnv* env, jclass clazz, jlong objHandle, jfloat dx, jfloat dy) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->rLineTo(dx, dy); + } + + static void quadTo__FFFF(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x1, jfloat y1, + jfloat x2, jfloat y2) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->quadTo(x1, y1, x2, y2); + } + + static void rQuadTo(JNIEnv* env, jclass clazz, jlong objHandle, jfloat dx1, jfloat dy1, + jfloat dx2, jfloat dy2) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->rQuadTo(dx1, dy1, dx2, dy2); + } + + static void cubicTo__FFFFFF(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x1, jfloat y1, + jfloat x2, jfloat y2, jfloat x3, jfloat y3) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->cubicTo(x1, y1, x2, y2, x3, y3); + } + + static void rCubicTo(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x1, jfloat y1, + jfloat x2, jfloat y2, jfloat x3, jfloat y3) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->rCubicTo(x1, y1, x2, y2, x3, y3); + } + + static void arcTo(JNIEnv* env, jclass clazz, jlong objHandle, jfloat left, jfloat top, + jfloat right, jfloat bottom, jfloat startAngle, jfloat sweepAngle, + jboolean forceMoveTo) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + SkRect oval = SkRect::MakeLTRB(left, top, right, bottom); + obj->arcTo(oval, startAngle, sweepAngle, forceMoveTo); + } + + static void close(JNIEnv* env, jclass clazz, jlong objHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->close(); + } + + static void addRect(JNIEnv* env, jclass clazz, jlong objHandle, + jfloat left, jfloat top, jfloat right, jfloat bottom, jint dirHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + SkPathDirection dir = static_cast<SkPathDirection>(dirHandle); + obj->addRect(left, top, right, bottom, dir); + } + + static void addOval(JNIEnv* env, jclass clazz, jlong objHandle, + jfloat left, jfloat top, jfloat right, jfloat bottom, jint dirHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + SkPathDirection dir = static_cast<SkPathDirection>(dirHandle); + SkRect oval = SkRect::MakeLTRB(left, top, right, bottom); + obj->addOval(oval, dir); + } + + static void addCircle(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x, jfloat y, + jfloat radius, jint dirHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + SkPathDirection dir = static_cast<SkPathDirection>(dirHandle); + obj->addCircle(x, y, radius, dir); + } + + static void addArc(JNIEnv* env, jclass clazz, jlong objHandle, jfloat left, jfloat top, + jfloat right, jfloat bottom, jfloat startAngle, jfloat sweepAngle) { + SkRect oval = SkRect::MakeLTRB(left, top, right, bottom); + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->addArc(oval, startAngle, sweepAngle); + } + + static void addRoundRectXY(JNIEnv* env, jclass clazz, jlong objHandle, jfloat left, jfloat top, + jfloat right, jfloat bottom, jfloat rx, jfloat ry, jint dirHandle) { + SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + SkPathDirection dir = static_cast<SkPathDirection>(dirHandle); + obj->addRoundRect(rect, rx, ry, dir); + } + + static void addRoundRect8(JNIEnv* env, jclass clazz, jlong objHandle, jfloat left, jfloat top, + jfloat right, jfloat bottom, jfloatArray array, jint dirHandle) { + SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + SkPathDirection dir = static_cast<SkPathDirection>(dirHandle); + AutoJavaFloatArray afa(env, array, 8); +#ifdef SK_SCALAR_IS_FLOAT + const float* src = afa.ptr(); +#else + #error Need to convert float array to SkScalar array before calling the following function. +#endif + obj->addRoundRect(rect, src, dir); + } + + static void addPath__PathFF(JNIEnv* env, jclass clazz, jlong objHandle, jlong srcHandle, + jfloat dx, jfloat dy) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + SkPath* src = reinterpret_cast<SkPath*>(srcHandle); + obj->addPath(*src, dx, dy); + } + + static void addPath__Path(JNIEnv* env, jclass clazz, jlong objHandle, jlong srcHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + SkPath* src = reinterpret_cast<SkPath*>(srcHandle); + obj->addPath(*src); + } + + static void addPath__PathMatrix(JNIEnv* env, jclass clazz, jlong objHandle, jlong srcHandle, + jlong matrixHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + SkPath* src = reinterpret_cast<SkPath*>(srcHandle); + SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); + obj->addPath(*src, *matrix); + } + + static void offset__FF(JNIEnv* env, jclass clazz, jlong objHandle, jfloat dx, jfloat dy) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->offset(dx, dy); + } + + static void setLastPoint(JNIEnv* env, jclass clazz, jlong objHandle, jfloat dx, jfloat dy) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->setLastPt(dx, dy); + } + + static void transform__MatrixPath(JNIEnv* env, jclass clazz, jlong objHandle, jlong matrixHandle, + jlong dstHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); + SkPath* dst = reinterpret_cast<SkPath*>(dstHandle); + obj->transform(*matrix, dst); + } + + static void transform__Matrix(JNIEnv* env, jclass clazz, jlong objHandle, jlong matrixHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); + obj->transform(*matrix); + } + + static jboolean op(JNIEnv* env, jclass clazz, jlong p1Handle, jlong p2Handle, jint opHandle, + jlong rHandle) { + SkPath* p1 = reinterpret_cast<SkPath*>(p1Handle); + SkPath* p2 = reinterpret_cast<SkPath*>(p2Handle); + SkPathOp op = static_cast<SkPathOp>(opHandle); + SkPath* r = reinterpret_cast<SkPath*>(rHandle); + return Op(*p1, *p2, op, r); + } + + typedef SkPoint (*bezierCalculation)(float t, const SkPoint* points); + + static void addMove(std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths, + const SkPoint& point) { + float length = 0; + if (!lengths.empty()) { + length = lengths.back(); + } + segmentPoints.push_back(point); + lengths.push_back(length); + } + + static void addLine(std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths, + const SkPoint& toPoint) { + if (segmentPoints.empty()) { + segmentPoints.push_back(SkPoint::Make(0, 0)); + lengths.push_back(0); + } else if (segmentPoints.back() == toPoint) { + return; // Empty line + } + float length = lengths.back() + SkPoint::Distance(segmentPoints.back(), toPoint); + segmentPoints.push_back(toPoint); + lengths.push_back(length); + } + + static float cubicCoordinateCalculation(float t, float p0, float p1, float p2, float p3) { + float oneMinusT = 1 - t; + float oneMinusTSquared = oneMinusT * oneMinusT; + float oneMinusTCubed = oneMinusTSquared * oneMinusT; + float tSquared = t * t; + float tCubed = tSquared * t; + return (oneMinusTCubed * p0) + (3 * oneMinusTSquared * t * p1) + + (3 * oneMinusT * tSquared * p2) + (tCubed * p3); + } + + static SkPoint cubicBezierCalculation(float t, const SkPoint* points) { + float x = cubicCoordinateCalculation(t, points[0].x(), points[1].x(), + points[2].x(), points[3].x()); + float y = cubicCoordinateCalculation(t, points[0].y(), points[1].y(), + points[2].y(), points[3].y()); + return SkPoint::Make(x, y); + } + + static float quadraticCoordinateCalculation(float t, float p0, float p1, float p2) { + float oneMinusT = 1 - t; + return oneMinusT * ((oneMinusT * p0) + (t * p1)) + t * ((oneMinusT * p1) + (t * p2)); + } + + static SkPoint quadraticBezierCalculation(float t, const SkPoint* points) { + float x = quadraticCoordinateCalculation(t, points[0].x(), points[1].x(), points[2].x()); + float y = quadraticCoordinateCalculation(t, points[0].y(), points[1].y(), points[2].y()); + return SkPoint::Make(x, y); + } + + // Subdivide a section of the Bezier curve, set the mid-point and the mid-t value. + // Returns true if further subdivision is necessary as defined by errorSquared. + static bool subdividePoints(const SkPoint* points, bezierCalculation bezierFunction, + float t0, const SkPoint &p0, float t1, const SkPoint &p1, + float& midT, SkPoint &midPoint, float errorSquared) { + midT = (t1 + t0) / 2; + float midX = (p1.x() + p0.x()) / 2; + float midY = (p1.y() + p0.y()) / 2; + + midPoint = (*bezierFunction)(midT, points); + float xError = midPoint.x() - midX; + float yError = midPoint.y() - midY; + float midErrorSquared = (xError * xError) + (yError * yError); + return midErrorSquared > errorSquared; + } + + // Divides Bezier curves until linear interpolation is very close to accurate, using + // errorSquared as a metric. Cubic Bezier curves can have an inflection point that improperly + // short-circuit subdivision. If you imagine an S shape, the top and bottom points being the + // starting and end points, linear interpolation would mark the center where the curve places + // the point. It is clearly not the case that we can linearly interpolate at that point. + // doubleCheckDivision forces a second examination between subdivisions to ensure that linear + // interpolation works. + static void addBezier(const SkPoint* points, + bezierCalculation bezierFunction, std::vector<SkPoint>& segmentPoints, + std::vector<float>& lengths, float errorSquared, bool doubleCheckDivision) { + typedef std::map<float, SkPoint> PointMap; + PointMap tToPoint; + + tToPoint[0] = (*bezierFunction)(0, points); + tToPoint[1] = (*bezierFunction)(1, points); + + PointMap::iterator iter = tToPoint.begin(); + PointMap::iterator next = iter; + ++next; + while (next != tToPoint.end()) { + bool needsSubdivision = true; + SkPoint midPoint; + do { + float midT; + needsSubdivision = subdividePoints(points, bezierFunction, iter->first, + iter->second, next->first, next->second, midT, midPoint, errorSquared); + if (!needsSubdivision && doubleCheckDivision) { + SkPoint quarterPoint; + float quarterT; + needsSubdivision = subdividePoints(points, bezierFunction, iter->first, + iter->second, midT, midPoint, quarterT, quarterPoint, errorSquared); + if (needsSubdivision) { + // Found an inflection point. No need to double-check. + doubleCheckDivision = false; + } + } + if (needsSubdivision) { + next = tToPoint.insert(iter, PointMap::value_type(midT, midPoint)); + } + } while (needsSubdivision); + iter = next; + next++; + } + + // Now that each division can use linear interpolation with less than the allowed error + for (iter = tToPoint.begin(); iter != tToPoint.end(); ++iter) { + addLine(segmentPoints, lengths, iter->second); + } + } + + static void createVerbSegments(const SkPath::Iter& pathIter, SkPath::Verb verb, + const SkPoint* points, std::vector<SkPoint>& segmentPoints, + std::vector<float>& lengths, float errorSquared, float errorConic) { + switch (verb) { + case SkPath::kMove_Verb: + addMove(segmentPoints, lengths, points[0]); + break; + case SkPath::kClose_Verb: + addLine(segmentPoints, lengths, points[0]); + break; + case SkPath::kLine_Verb: + addLine(segmentPoints, lengths, points[1]); + break; + case SkPath::kQuad_Verb: + addBezier(points, quadraticBezierCalculation, segmentPoints, lengths, + errorSquared, false); + break; + case SkPath::kCubic_Verb: + addBezier(points, cubicBezierCalculation, segmentPoints, lengths, + errorSquared, true); + break; + case SkPath::kConic_Verb: { + SkAutoConicToQuads converter; + const SkPoint* quads = converter.computeQuads( + points, pathIter.conicWeight(), errorConic); + for (int i = 0; i < converter.countQuads(); i++) { + // Note: offset each subsequent quad by 2, since end points are shared + const SkPoint* quad = quads + i * 2; + addBezier(quad, quadraticBezierCalculation, segmentPoints, lengths, + errorConic, false); + } + break; + } + default: + static_assert(SkPath::kMove_Verb == 0 + && SkPath::kLine_Verb == 1 + && SkPath::kQuad_Verb == 2 + && SkPath::kConic_Verb == 3 + && SkPath::kCubic_Verb == 4 + && SkPath::kClose_Verb == 5 + && SkPath::kDone_Verb == 6, + "Path enum changed, new types may have been added."); + break; + } + } + + // Returns a float[] with each point along the path represented by 3 floats + // * fractional length along the path that the point resides + // * x coordinate + // * y coordinate + // Note that more than one point may have the same length along the path in + // the case of a move. + // NULL can be returned if the Path is empty. + static jfloatArray approximate(JNIEnv* env, jclass clazz, jlong pathHandle, + float acceptableError) { + SkPath* path = reinterpret_cast<SkPath*>(pathHandle); + SkASSERT(path); + SkPath::Iter pathIter(*path, false); + SkPath::Verb verb; + SkPoint points[4]; + std::vector<SkPoint> segmentPoints; + std::vector<float> lengths; + float errorSquared = acceptableError * acceptableError; + float errorConic = acceptableError / 2; // somewhat arbitrary + + while ((verb = pathIter.next(points)) != SkPath::kDone_Verb) { + createVerbSegments(pathIter, verb, points, segmentPoints, lengths, + errorSquared, errorConic); + } + + if (segmentPoints.empty()) { + int numVerbs = path->countVerbs(); + if (numVerbs == 1) { + addMove(segmentPoints, lengths, path->getPoint(0)); + } else { + // Invalid or empty path. Fall back to point(0,0) + addMove(segmentPoints, lengths, SkPoint()); + } + } + + float totalLength = lengths.back(); + if (totalLength == 0) { + // Lone Move instructions should still be able to animate at the same value. + segmentPoints.push_back(segmentPoints.back()); + lengths.push_back(1); + totalLength = 1; + } + + size_t numPoints = segmentPoints.size(); + size_t approximationArraySize = numPoints * 3; + + float* approximation = new float[approximationArraySize]; + + int approximationIndex = 0; + for (size_t i = 0; i < numPoints; i++) { + const SkPoint& point = segmentPoints[i]; + approximation[approximationIndex++] = lengths[i] / totalLength; + approximation[approximationIndex++] = point.x(); + approximation[approximationIndex++] = point.y(); + } + + jfloatArray result = env->NewFloatArray(approximationArraySize); + env->SetFloatArrayRegion(result, 0, approximationArraySize, approximation); + delete[] approximation; + return result; + } + + // ---------------- @FastNative ----------------------------- + + static jboolean isRect(JNIEnv* env, jclass clazz, jlong objHandle, jobject jrect) { + SkRect rect; + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + jboolean result = obj->isRect(&rect); + if (jrect) { + GraphicsJNI::rect_to_jrectf(rect, env, jrect); + } + return result; + } + + // ---------------- @CriticalNative ------------------------- + + static void reset(CRITICAL_JNI_PARAMS_COMMA jlong objHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->reset(); + } + + static void rewind(CRITICAL_JNI_PARAMS_COMMA jlong objHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + obj->rewind(); + } + + static jboolean isEmpty(CRITICAL_JNI_PARAMS_COMMA jlong objHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + return obj->isEmpty(); + } + + static jboolean isConvex(CRITICAL_JNI_PARAMS_COMMA jlong objHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + return obj->isConvex(); + } + + static jint getFillType(CRITICAL_JNI_PARAMS_COMMA jlong objHandle) { + SkPath* obj = reinterpret_cast<SkPath*>(objHandle); + return static_cast<int>(obj->getFillType()); + } + + static void setFillType(CRITICAL_JNI_PARAMS_COMMA jlong pathHandle, jint ftHandle) {; + SkPath* path = reinterpret_cast<SkPath*>(pathHandle); + SkPathFillType ft = static_cast<SkPathFillType>(ftHandle); + path->setFillType(ft); + } +}; + +static const JNINativeMethod methods[] = { + {"nInit","()J", (void*) SkPathGlue::init}, + {"nInit","(J)J", (void*) SkPathGlue::init_Path}, + {"nGetFinalizer", "()J", (void*) SkPathGlue::getFinalizer}, + {"nSet","(JJ)V", (void*) SkPathGlue::set}, + {"nComputeBounds","(JLandroid/graphics/RectF;)V", (void*) SkPathGlue::computeBounds}, + {"nIncReserve","(JI)V", (void*) SkPathGlue::incReserve}, + {"nMoveTo","(JFF)V", (void*) SkPathGlue::moveTo__FF}, + {"nRMoveTo","(JFF)V", (void*) SkPathGlue::rMoveTo}, + {"nLineTo","(JFF)V", (void*) SkPathGlue::lineTo__FF}, + {"nRLineTo","(JFF)V", (void*) SkPathGlue::rLineTo}, + {"nQuadTo","(JFFFF)V", (void*) SkPathGlue::quadTo__FFFF}, + {"nRQuadTo","(JFFFF)V", (void*) SkPathGlue::rQuadTo}, + {"nCubicTo","(JFFFFFF)V", (void*) SkPathGlue::cubicTo__FFFFFF}, + {"nRCubicTo","(JFFFFFF)V", (void*) SkPathGlue::rCubicTo}, + {"nArcTo","(JFFFFFFZ)V", (void*) SkPathGlue::arcTo}, + {"nClose","(J)V", (void*) SkPathGlue::close}, + {"nAddRect","(JFFFFI)V", (void*) SkPathGlue::addRect}, + {"nAddOval","(JFFFFI)V", (void*) SkPathGlue::addOval}, + {"nAddCircle","(JFFFI)V", (void*) SkPathGlue::addCircle}, + {"nAddArc","(JFFFFFF)V", (void*) SkPathGlue::addArc}, + {"nAddRoundRect","(JFFFFFFI)V", (void*) SkPathGlue::addRoundRectXY}, + {"nAddRoundRect","(JFFFF[FI)V", (void*) SkPathGlue::addRoundRect8}, + {"nAddPath","(JJFF)V", (void*) SkPathGlue::addPath__PathFF}, + {"nAddPath","(JJ)V", (void*) SkPathGlue::addPath__Path}, + {"nAddPath","(JJJ)V", (void*) SkPathGlue::addPath__PathMatrix}, + {"nOffset","(JFF)V", (void*) SkPathGlue::offset__FF}, + {"nSetLastPoint","(JFF)V", (void*) SkPathGlue::setLastPoint}, + {"nTransform","(JJJ)V", (void*) SkPathGlue::transform__MatrixPath}, + {"nTransform","(JJ)V", (void*) SkPathGlue::transform__Matrix}, + {"nOp","(JJIJ)Z", (void*) SkPathGlue::op}, + {"nApproximate", "(JF)[F", (void*) SkPathGlue::approximate}, + + // ------- @FastNative below here ---------------------- + {"nIsRect","(JLandroid/graphics/RectF;)Z", (void*) SkPathGlue::isRect}, + + // ------- @CriticalNative below here ------------------ + {"nReset","(J)V", (void*) SkPathGlue::reset}, + {"nRewind","(J)V", (void*) SkPathGlue::rewind}, + {"nIsEmpty","(J)Z", (void*) SkPathGlue::isEmpty}, + {"nIsConvex","(J)Z", (void*) SkPathGlue::isConvex}, + {"nGetFillType","(J)I", (void*) SkPathGlue::getFillType}, + {"nSetFillType","(JI)V", (void*) SkPathGlue::setFillType}, +}; + +int register_android_graphics_Path(JNIEnv* env) { + return RegisterMethodsOrDie(env, "android/graphics/Path", methods, NELEM(methods)); + + static_assert(0 == (int)SkPathDirection::kCW, "direction_mismatch"); + static_assert(1 == (int)SkPathDirection::kCCW, "direction_mismatch"); +} + +} |