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authorDerek Sollenberger <djsollen@google.com>2020-02-21 11:43:02 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2020-02-21 11:43:02 +0000
commit76e7430baead21c67fd4c81a36774a6461d2fb99 (patch)
tree239a62b59c57b4b95d8e82943bf9a48e84439819 /libs/hwui/jni/Path.cpp
parent1ab8e44c06ca05806a81c6737cb3f6e316d8d25a (diff)
parent2173ea286afff6766043227de0bc2d82d9595f77 (diff)
Merge changes from topic "HWUI_JNI"
* changes: Export symbols for the newly exposed APEX/internal headers Remove dependence on libandroid_runtime from Bitmap.cpp Update Region.cpp to use AParcel NDK APIs Cleanup header and build targets for libhwui clients. Remove dependencies on headers outside UI module Cleanup LOG_TAG when bundled in HWUI Move android.graphics JNI & APEX files into HWUI
Diffstat (limited to 'libs/hwui/jni/Path.cpp')
-rw-r--r--libs/hwui/jni/Path.cpp560
1 files changed, 560 insertions, 0 deletions
diff --git a/libs/hwui/jni/Path.cpp b/libs/hwui/jni/Path.cpp
new file mode 100644
index 000000000000..d67bcf221681
--- /dev/null
+++ b/libs/hwui/jni/Path.cpp
@@ -0,0 +1,560 @@
+/* libs/android_runtime/android/graphics/Path.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This file was generated from the C++ include file: SkPath.h
+// Any changes made to this file will be discarded by the build.
+// To change this file, either edit the include, or device/tools/gluemaker/main.cpp,
+// or one of the auxilary file specifications in device/tools/gluemaker.
+
+#include "GraphicsJNI.h"
+
+#include "SkPath.h"
+#include "SkPathOps.h"
+#include "SkGeometry.h" // WARNING: Internal Skia Header
+
+#include <vector>
+#include <map>
+
+namespace android {
+
+class SkPathGlue {
+public:
+
+ static void finalizer(SkPath* obj) {
+ delete obj;
+ }
+
+ // ---------------- Regular JNI -----------------------------
+
+ static jlong init(JNIEnv* env, jclass clazz) {
+ return reinterpret_cast<jlong>(new SkPath());
+ }
+
+ static jlong init_Path(JNIEnv* env, jclass clazz, jlong valHandle) {
+ SkPath* val = reinterpret_cast<SkPath*>(valHandle);
+ return reinterpret_cast<jlong>(new SkPath(*val));
+ }
+
+ static jlong getFinalizer(JNIEnv* env, jclass clazz) {
+ return static_cast<jlong>(reinterpret_cast<uintptr_t>(&finalizer));
+ }
+
+ static void set(JNIEnv* env, jclass clazz, jlong dstHandle, jlong srcHandle) {
+ SkPath* dst = reinterpret_cast<SkPath*>(dstHandle);
+ const SkPath* src = reinterpret_cast<SkPath*>(srcHandle);
+ *dst = *src;
+ }
+
+ static void computeBounds(JNIEnv* env, jclass clazz, jlong objHandle, jobject jbounds) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ const SkRect& bounds = obj->getBounds();
+ GraphicsJNI::rect_to_jrectf(bounds, env, jbounds);
+ }
+
+ static void incReserve(JNIEnv* env, jclass clazz, jlong objHandle, jint extraPtCount) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->incReserve(extraPtCount);
+ }
+
+ static void moveTo__FF(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x, jfloat y) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->moveTo(x, y);
+ }
+
+ static void rMoveTo(JNIEnv* env, jclass clazz, jlong objHandle, jfloat dx, jfloat dy) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->rMoveTo(dx, dy);
+ }
+
+ static void lineTo__FF(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x, jfloat y) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->lineTo(x, y);
+ }
+
+ static void rLineTo(JNIEnv* env, jclass clazz, jlong objHandle, jfloat dx, jfloat dy) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->rLineTo(dx, dy);
+ }
+
+ static void quadTo__FFFF(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x1, jfloat y1,
+ jfloat x2, jfloat y2) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->quadTo(x1, y1, x2, y2);
+ }
+
+ static void rQuadTo(JNIEnv* env, jclass clazz, jlong objHandle, jfloat dx1, jfloat dy1,
+ jfloat dx2, jfloat dy2) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->rQuadTo(dx1, dy1, dx2, dy2);
+ }
+
+ static void cubicTo__FFFFFF(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x1, jfloat y1,
+ jfloat x2, jfloat y2, jfloat x3, jfloat y3) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->cubicTo(x1, y1, x2, y2, x3, y3);
+ }
+
+ static void rCubicTo(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x1, jfloat y1,
+ jfloat x2, jfloat y2, jfloat x3, jfloat y3) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->rCubicTo(x1, y1, x2, y2, x3, y3);
+ }
+
+ static void arcTo(JNIEnv* env, jclass clazz, jlong objHandle, jfloat left, jfloat top,
+ jfloat right, jfloat bottom, jfloat startAngle, jfloat sweepAngle,
+ jboolean forceMoveTo) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
+ obj->arcTo(oval, startAngle, sweepAngle, forceMoveTo);
+ }
+
+ static void close(JNIEnv* env, jclass clazz, jlong objHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->close();
+ }
+
+ static void addRect(JNIEnv* env, jclass clazz, jlong objHandle,
+ jfloat left, jfloat top, jfloat right, jfloat bottom, jint dirHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ SkPathDirection dir = static_cast<SkPathDirection>(dirHandle);
+ obj->addRect(left, top, right, bottom, dir);
+ }
+
+ static void addOval(JNIEnv* env, jclass clazz, jlong objHandle,
+ jfloat left, jfloat top, jfloat right, jfloat bottom, jint dirHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ SkPathDirection dir = static_cast<SkPathDirection>(dirHandle);
+ SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
+ obj->addOval(oval, dir);
+ }
+
+ static void addCircle(JNIEnv* env, jclass clazz, jlong objHandle, jfloat x, jfloat y,
+ jfloat radius, jint dirHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ SkPathDirection dir = static_cast<SkPathDirection>(dirHandle);
+ obj->addCircle(x, y, radius, dir);
+ }
+
+ static void addArc(JNIEnv* env, jclass clazz, jlong objHandle, jfloat left, jfloat top,
+ jfloat right, jfloat bottom, jfloat startAngle, jfloat sweepAngle) {
+ SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->addArc(oval, startAngle, sweepAngle);
+ }
+
+ static void addRoundRectXY(JNIEnv* env, jclass clazz, jlong objHandle, jfloat left, jfloat top,
+ jfloat right, jfloat bottom, jfloat rx, jfloat ry, jint dirHandle) {
+ SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ SkPathDirection dir = static_cast<SkPathDirection>(dirHandle);
+ obj->addRoundRect(rect, rx, ry, dir);
+ }
+
+ static void addRoundRect8(JNIEnv* env, jclass clazz, jlong objHandle, jfloat left, jfloat top,
+ jfloat right, jfloat bottom, jfloatArray array, jint dirHandle) {
+ SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ SkPathDirection dir = static_cast<SkPathDirection>(dirHandle);
+ AutoJavaFloatArray afa(env, array, 8);
+#ifdef SK_SCALAR_IS_FLOAT
+ const float* src = afa.ptr();
+#else
+ #error Need to convert float array to SkScalar array before calling the following function.
+#endif
+ obj->addRoundRect(rect, src, dir);
+ }
+
+ static void addPath__PathFF(JNIEnv* env, jclass clazz, jlong objHandle, jlong srcHandle,
+ jfloat dx, jfloat dy) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ SkPath* src = reinterpret_cast<SkPath*>(srcHandle);
+ obj->addPath(*src, dx, dy);
+ }
+
+ static void addPath__Path(JNIEnv* env, jclass clazz, jlong objHandle, jlong srcHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ SkPath* src = reinterpret_cast<SkPath*>(srcHandle);
+ obj->addPath(*src);
+ }
+
+ static void addPath__PathMatrix(JNIEnv* env, jclass clazz, jlong objHandle, jlong srcHandle,
+ jlong matrixHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ SkPath* src = reinterpret_cast<SkPath*>(srcHandle);
+ SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
+ obj->addPath(*src, *matrix);
+ }
+
+ static void offset__FF(JNIEnv* env, jclass clazz, jlong objHandle, jfloat dx, jfloat dy) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->offset(dx, dy);
+ }
+
+ static void setLastPoint(JNIEnv* env, jclass clazz, jlong objHandle, jfloat dx, jfloat dy) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->setLastPt(dx, dy);
+ }
+
+ static void transform__MatrixPath(JNIEnv* env, jclass clazz, jlong objHandle, jlong matrixHandle,
+ jlong dstHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
+ SkPath* dst = reinterpret_cast<SkPath*>(dstHandle);
+ obj->transform(*matrix, dst);
+ }
+
+ static void transform__Matrix(JNIEnv* env, jclass clazz, jlong objHandle, jlong matrixHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
+ obj->transform(*matrix);
+ }
+
+ static jboolean op(JNIEnv* env, jclass clazz, jlong p1Handle, jlong p2Handle, jint opHandle,
+ jlong rHandle) {
+ SkPath* p1 = reinterpret_cast<SkPath*>(p1Handle);
+ SkPath* p2 = reinterpret_cast<SkPath*>(p2Handle);
+ SkPathOp op = static_cast<SkPathOp>(opHandle);
+ SkPath* r = reinterpret_cast<SkPath*>(rHandle);
+ return Op(*p1, *p2, op, r);
+ }
+
+ typedef SkPoint (*bezierCalculation)(float t, const SkPoint* points);
+
+ static void addMove(std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths,
+ const SkPoint& point) {
+ float length = 0;
+ if (!lengths.empty()) {
+ length = lengths.back();
+ }
+ segmentPoints.push_back(point);
+ lengths.push_back(length);
+ }
+
+ static void addLine(std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths,
+ const SkPoint& toPoint) {
+ if (segmentPoints.empty()) {
+ segmentPoints.push_back(SkPoint::Make(0, 0));
+ lengths.push_back(0);
+ } else if (segmentPoints.back() == toPoint) {
+ return; // Empty line
+ }
+ float length = lengths.back() + SkPoint::Distance(segmentPoints.back(), toPoint);
+ segmentPoints.push_back(toPoint);
+ lengths.push_back(length);
+ }
+
+ static float cubicCoordinateCalculation(float t, float p0, float p1, float p2, float p3) {
+ float oneMinusT = 1 - t;
+ float oneMinusTSquared = oneMinusT * oneMinusT;
+ float oneMinusTCubed = oneMinusTSquared * oneMinusT;
+ float tSquared = t * t;
+ float tCubed = tSquared * t;
+ return (oneMinusTCubed * p0) + (3 * oneMinusTSquared * t * p1)
+ + (3 * oneMinusT * tSquared * p2) + (tCubed * p3);
+ }
+
+ static SkPoint cubicBezierCalculation(float t, const SkPoint* points) {
+ float x = cubicCoordinateCalculation(t, points[0].x(), points[1].x(),
+ points[2].x(), points[3].x());
+ float y = cubicCoordinateCalculation(t, points[0].y(), points[1].y(),
+ points[2].y(), points[3].y());
+ return SkPoint::Make(x, y);
+ }
+
+ static float quadraticCoordinateCalculation(float t, float p0, float p1, float p2) {
+ float oneMinusT = 1 - t;
+ return oneMinusT * ((oneMinusT * p0) + (t * p1)) + t * ((oneMinusT * p1) + (t * p2));
+ }
+
+ static SkPoint quadraticBezierCalculation(float t, const SkPoint* points) {
+ float x = quadraticCoordinateCalculation(t, points[0].x(), points[1].x(), points[2].x());
+ float y = quadraticCoordinateCalculation(t, points[0].y(), points[1].y(), points[2].y());
+ return SkPoint::Make(x, y);
+ }
+
+ // Subdivide a section of the Bezier curve, set the mid-point and the mid-t value.
+ // Returns true if further subdivision is necessary as defined by errorSquared.
+ static bool subdividePoints(const SkPoint* points, bezierCalculation bezierFunction,
+ float t0, const SkPoint &p0, float t1, const SkPoint &p1,
+ float& midT, SkPoint &midPoint, float errorSquared) {
+ midT = (t1 + t0) / 2;
+ float midX = (p1.x() + p0.x()) / 2;
+ float midY = (p1.y() + p0.y()) / 2;
+
+ midPoint = (*bezierFunction)(midT, points);
+ float xError = midPoint.x() - midX;
+ float yError = midPoint.y() - midY;
+ float midErrorSquared = (xError * xError) + (yError * yError);
+ return midErrorSquared > errorSquared;
+ }
+
+ // Divides Bezier curves until linear interpolation is very close to accurate, using
+ // errorSquared as a metric. Cubic Bezier curves can have an inflection point that improperly
+ // short-circuit subdivision. If you imagine an S shape, the top and bottom points being the
+ // starting and end points, linear interpolation would mark the center where the curve places
+ // the point. It is clearly not the case that we can linearly interpolate at that point.
+ // doubleCheckDivision forces a second examination between subdivisions to ensure that linear
+ // interpolation works.
+ static void addBezier(const SkPoint* points,
+ bezierCalculation bezierFunction, std::vector<SkPoint>& segmentPoints,
+ std::vector<float>& lengths, float errorSquared, bool doubleCheckDivision) {
+ typedef std::map<float, SkPoint> PointMap;
+ PointMap tToPoint;
+
+ tToPoint[0] = (*bezierFunction)(0, points);
+ tToPoint[1] = (*bezierFunction)(1, points);
+
+ PointMap::iterator iter = tToPoint.begin();
+ PointMap::iterator next = iter;
+ ++next;
+ while (next != tToPoint.end()) {
+ bool needsSubdivision = true;
+ SkPoint midPoint;
+ do {
+ float midT;
+ needsSubdivision = subdividePoints(points, bezierFunction, iter->first,
+ iter->second, next->first, next->second, midT, midPoint, errorSquared);
+ if (!needsSubdivision && doubleCheckDivision) {
+ SkPoint quarterPoint;
+ float quarterT;
+ needsSubdivision = subdividePoints(points, bezierFunction, iter->first,
+ iter->second, midT, midPoint, quarterT, quarterPoint, errorSquared);
+ if (needsSubdivision) {
+ // Found an inflection point. No need to double-check.
+ doubleCheckDivision = false;
+ }
+ }
+ if (needsSubdivision) {
+ next = tToPoint.insert(iter, PointMap::value_type(midT, midPoint));
+ }
+ } while (needsSubdivision);
+ iter = next;
+ next++;
+ }
+
+ // Now that each division can use linear interpolation with less than the allowed error
+ for (iter = tToPoint.begin(); iter != tToPoint.end(); ++iter) {
+ addLine(segmentPoints, lengths, iter->second);
+ }
+ }
+
+ static void createVerbSegments(const SkPath::Iter& pathIter, SkPath::Verb verb,
+ const SkPoint* points, std::vector<SkPoint>& segmentPoints,
+ std::vector<float>& lengths, float errorSquared, float errorConic) {
+ switch (verb) {
+ case SkPath::kMove_Verb:
+ addMove(segmentPoints, lengths, points[0]);
+ break;
+ case SkPath::kClose_Verb:
+ addLine(segmentPoints, lengths, points[0]);
+ break;
+ case SkPath::kLine_Verb:
+ addLine(segmentPoints, lengths, points[1]);
+ break;
+ case SkPath::kQuad_Verb:
+ addBezier(points, quadraticBezierCalculation, segmentPoints, lengths,
+ errorSquared, false);
+ break;
+ case SkPath::kCubic_Verb:
+ addBezier(points, cubicBezierCalculation, segmentPoints, lengths,
+ errorSquared, true);
+ break;
+ case SkPath::kConic_Verb: {
+ SkAutoConicToQuads converter;
+ const SkPoint* quads = converter.computeQuads(
+ points, pathIter.conicWeight(), errorConic);
+ for (int i = 0; i < converter.countQuads(); i++) {
+ // Note: offset each subsequent quad by 2, since end points are shared
+ const SkPoint* quad = quads + i * 2;
+ addBezier(quad, quadraticBezierCalculation, segmentPoints, lengths,
+ errorConic, false);
+ }
+ break;
+ }
+ default:
+ static_assert(SkPath::kMove_Verb == 0
+ && SkPath::kLine_Verb == 1
+ && SkPath::kQuad_Verb == 2
+ && SkPath::kConic_Verb == 3
+ && SkPath::kCubic_Verb == 4
+ && SkPath::kClose_Verb == 5
+ && SkPath::kDone_Verb == 6,
+ "Path enum changed, new types may have been added.");
+ break;
+ }
+ }
+
+ // Returns a float[] with each point along the path represented by 3 floats
+ // * fractional length along the path that the point resides
+ // * x coordinate
+ // * y coordinate
+ // Note that more than one point may have the same length along the path in
+ // the case of a move.
+ // NULL can be returned if the Path is empty.
+ static jfloatArray approximate(JNIEnv* env, jclass clazz, jlong pathHandle,
+ float acceptableError) {
+ SkPath* path = reinterpret_cast<SkPath*>(pathHandle);
+ SkASSERT(path);
+ SkPath::Iter pathIter(*path, false);
+ SkPath::Verb verb;
+ SkPoint points[4];
+ std::vector<SkPoint> segmentPoints;
+ std::vector<float> lengths;
+ float errorSquared = acceptableError * acceptableError;
+ float errorConic = acceptableError / 2; // somewhat arbitrary
+
+ while ((verb = pathIter.next(points)) != SkPath::kDone_Verb) {
+ createVerbSegments(pathIter, verb, points, segmentPoints, lengths,
+ errorSquared, errorConic);
+ }
+
+ if (segmentPoints.empty()) {
+ int numVerbs = path->countVerbs();
+ if (numVerbs == 1) {
+ addMove(segmentPoints, lengths, path->getPoint(0));
+ } else {
+ // Invalid or empty path. Fall back to point(0,0)
+ addMove(segmentPoints, lengths, SkPoint());
+ }
+ }
+
+ float totalLength = lengths.back();
+ if (totalLength == 0) {
+ // Lone Move instructions should still be able to animate at the same value.
+ segmentPoints.push_back(segmentPoints.back());
+ lengths.push_back(1);
+ totalLength = 1;
+ }
+
+ size_t numPoints = segmentPoints.size();
+ size_t approximationArraySize = numPoints * 3;
+
+ float* approximation = new float[approximationArraySize];
+
+ int approximationIndex = 0;
+ for (size_t i = 0; i < numPoints; i++) {
+ const SkPoint& point = segmentPoints[i];
+ approximation[approximationIndex++] = lengths[i] / totalLength;
+ approximation[approximationIndex++] = point.x();
+ approximation[approximationIndex++] = point.y();
+ }
+
+ jfloatArray result = env->NewFloatArray(approximationArraySize);
+ env->SetFloatArrayRegion(result, 0, approximationArraySize, approximation);
+ delete[] approximation;
+ return result;
+ }
+
+ // ---------------- @FastNative -----------------------------
+
+ static jboolean isRect(JNIEnv* env, jclass clazz, jlong objHandle, jobject jrect) {
+ SkRect rect;
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ jboolean result = obj->isRect(&rect);
+ if (jrect) {
+ GraphicsJNI::rect_to_jrectf(rect, env, jrect);
+ }
+ return result;
+ }
+
+ // ---------------- @CriticalNative -------------------------
+
+ static void reset(CRITICAL_JNI_PARAMS_COMMA jlong objHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->reset();
+ }
+
+ static void rewind(CRITICAL_JNI_PARAMS_COMMA jlong objHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ obj->rewind();
+ }
+
+ static jboolean isEmpty(CRITICAL_JNI_PARAMS_COMMA jlong objHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ return obj->isEmpty();
+ }
+
+ static jboolean isConvex(CRITICAL_JNI_PARAMS_COMMA jlong objHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ return obj->isConvex();
+ }
+
+ static jint getFillType(CRITICAL_JNI_PARAMS_COMMA jlong objHandle) {
+ SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
+ return static_cast<int>(obj->getFillType());
+ }
+
+ static void setFillType(CRITICAL_JNI_PARAMS_COMMA jlong pathHandle, jint ftHandle) {;
+ SkPath* path = reinterpret_cast<SkPath*>(pathHandle);
+ SkPathFillType ft = static_cast<SkPathFillType>(ftHandle);
+ path->setFillType(ft);
+ }
+};
+
+static const JNINativeMethod methods[] = {
+ {"nInit","()J", (void*) SkPathGlue::init},
+ {"nInit","(J)J", (void*) SkPathGlue::init_Path},
+ {"nGetFinalizer", "()J", (void*) SkPathGlue::getFinalizer},
+ {"nSet","(JJ)V", (void*) SkPathGlue::set},
+ {"nComputeBounds","(JLandroid/graphics/RectF;)V", (void*) SkPathGlue::computeBounds},
+ {"nIncReserve","(JI)V", (void*) SkPathGlue::incReserve},
+ {"nMoveTo","(JFF)V", (void*) SkPathGlue::moveTo__FF},
+ {"nRMoveTo","(JFF)V", (void*) SkPathGlue::rMoveTo},
+ {"nLineTo","(JFF)V", (void*) SkPathGlue::lineTo__FF},
+ {"nRLineTo","(JFF)V", (void*) SkPathGlue::rLineTo},
+ {"nQuadTo","(JFFFF)V", (void*) SkPathGlue::quadTo__FFFF},
+ {"nRQuadTo","(JFFFF)V", (void*) SkPathGlue::rQuadTo},
+ {"nCubicTo","(JFFFFFF)V", (void*) SkPathGlue::cubicTo__FFFFFF},
+ {"nRCubicTo","(JFFFFFF)V", (void*) SkPathGlue::rCubicTo},
+ {"nArcTo","(JFFFFFFZ)V", (void*) SkPathGlue::arcTo},
+ {"nClose","(J)V", (void*) SkPathGlue::close},
+ {"nAddRect","(JFFFFI)V", (void*) SkPathGlue::addRect},
+ {"nAddOval","(JFFFFI)V", (void*) SkPathGlue::addOval},
+ {"nAddCircle","(JFFFI)V", (void*) SkPathGlue::addCircle},
+ {"nAddArc","(JFFFFFF)V", (void*) SkPathGlue::addArc},
+ {"nAddRoundRect","(JFFFFFFI)V", (void*) SkPathGlue::addRoundRectXY},
+ {"nAddRoundRect","(JFFFF[FI)V", (void*) SkPathGlue::addRoundRect8},
+ {"nAddPath","(JJFF)V", (void*) SkPathGlue::addPath__PathFF},
+ {"nAddPath","(JJ)V", (void*) SkPathGlue::addPath__Path},
+ {"nAddPath","(JJJ)V", (void*) SkPathGlue::addPath__PathMatrix},
+ {"nOffset","(JFF)V", (void*) SkPathGlue::offset__FF},
+ {"nSetLastPoint","(JFF)V", (void*) SkPathGlue::setLastPoint},
+ {"nTransform","(JJJ)V", (void*) SkPathGlue::transform__MatrixPath},
+ {"nTransform","(JJ)V", (void*) SkPathGlue::transform__Matrix},
+ {"nOp","(JJIJ)Z", (void*) SkPathGlue::op},
+ {"nApproximate", "(JF)[F", (void*) SkPathGlue::approximate},
+
+ // ------- @FastNative below here ----------------------
+ {"nIsRect","(JLandroid/graphics/RectF;)Z", (void*) SkPathGlue::isRect},
+
+ // ------- @CriticalNative below here ------------------
+ {"nReset","(J)V", (void*) SkPathGlue::reset},
+ {"nRewind","(J)V", (void*) SkPathGlue::rewind},
+ {"nIsEmpty","(J)Z", (void*) SkPathGlue::isEmpty},
+ {"nIsConvex","(J)Z", (void*) SkPathGlue::isConvex},
+ {"nGetFillType","(J)I", (void*) SkPathGlue::getFillType},
+ {"nSetFillType","(JI)V", (void*) SkPathGlue::setFillType},
+};
+
+int register_android_graphics_Path(JNIEnv* env) {
+ return RegisterMethodsOrDie(env, "android/graphics/Path", methods, NELEM(methods));
+
+ static_assert(0 == (int)SkPathDirection::kCW, "direction_mismatch");
+ static_assert(1 == (int)SkPathDirection::kCCW, "direction_mismatch");
+}
+
+}