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authorScott Lobdell <slobdell@google.com>2021-03-29 16:12:49 +0000
committerScott Lobdell <slobdell@google.com>2021-04-02 22:35:29 +0000
commit21cdef883cc867db55340b25d5c95e19b12ab383 (patch)
tree93d1444ebe783f53f5f0ae2647592723b27b3fb8 /libs/hwui/effects/StretchEffect.cpp
parent7deab3736bb5f3a92be8ac820096926dce2366ad (diff)
parentd1d45f856fdf68835f5b42eacecab44e6dfa8545 (diff)
Merge SP1A.210329.001
Change-Id: I1e21c5890b5b2e2f2855f09960bc8eec8aa922bf
Diffstat (limited to 'libs/hwui/effects/StretchEffect.cpp')
-rw-r--r--libs/hwui/effects/StretchEffect.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/libs/hwui/effects/StretchEffect.cpp b/libs/hwui/effects/StretchEffect.cpp
index d4fd1053b17f..9e4fb8fc9b35 100644
--- a/libs/hwui/effects/StretchEffect.cpp
+++ b/libs/hwui/effects/StretchEffect.cpp
@@ -33,7 +33,8 @@ static const SkString stretchShader = SkString(R"(
uniform float uMaxStretchIntensity;
// Maximum percentage to stretch beyond bounds of target
- uniform float uStretchAffectedDist;
+ uniform float uStretchAffectedDistX;
+ uniform float uStretchAffectedDistY;
// Distance stretched as a function of the normalized overscroll times
// scale intensity
@@ -138,7 +139,7 @@ static const SkString stretchShader = SkString(R"(
outU,
inU,
uOverscrollX,
- uStretchAffectedDist,
+ uStretchAffectedDistX,
uDistanceStretchedX,
uDistDiffX
);
@@ -146,7 +147,7 @@ static const SkString stretchShader = SkString(R"(
outV,
inV,
uOverscrollY,
- uStretchAffectedDist,
+ uStretchAffectedDistY,
uDistanceStretchedY,
uDistDiffY
);
@@ -166,16 +167,14 @@ sk_sp<SkImageFilter> StretchEffect::getImageFilter(const sk_sp<SkImage>& snapsho
return mStretchFilter;
}
- float distanceNotStretchedX = maxStretchAmount / stretchArea.width();
- float distanceNotStretchedY = maxStretchAmount / stretchArea.height();
- float normOverScrollDistX = mStretchDirection.x();
- float normOverScrollDistY = mStretchDirection.y();
- float distanceStretchedX = maxStretchAmount / (1 + abs(normOverScrollDistX));
- float distanceStretchedY = maxStretchAmount / (1 + abs(normOverScrollDistY));
- float diffX = distanceStretchedX - distanceNotStretchedX;
- float diffY = distanceStretchedY - distanceNotStretchedY;
float viewportWidth = stretchArea.width();
float viewportHeight = stretchArea.height();
+ float normOverScrollDistX = mStretchDirection.x();
+ float normOverScrollDistY = mStretchDirection.y();
+ float distanceStretchedX = maxStretchAmountX / (1 + abs(normOverScrollDistX));
+ float distanceStretchedY = maxStretchAmountY / (1 + abs(normOverScrollDistY));
+ float diffX = distanceStretchedX;
+ float diffY = distanceStretchedY;
if (mBuilder == nullptr) {
mBuilder = std::make_unique<SkRuntimeShaderBuilder>(getStretchEffect());
@@ -183,7 +182,8 @@ sk_sp<SkImageFilter> StretchEffect::getImageFilter(const sk_sp<SkImage>& snapsho
mBuilder->child("uContentTexture") = snapshotImage->makeShader(
SkTileMode::kClamp, SkTileMode::kClamp, SkSamplingOptions(SkFilterMode::kLinear));
- mBuilder->uniform("uStretchAffectedDist").set(&maxStretchAmount, 1);
+ mBuilder->uniform("uStretchAffectedDistX").set(&maxStretchAmountX, 1);
+ mBuilder->uniform("uStretchAffectedDistY").set(&maxStretchAmountY, 1);
mBuilder->uniform("uDistanceStretchedX").set(&distanceStretchedX, 1);
mBuilder->uniform("uDistanceStretchedY").set(&distanceStretchedY, 1);
mBuilder->uniform("uDistDiffX").set(&diffX, 1);