diff options
author | Derek Sollenberger <djsollen@google.com> | 2017-08-31 15:40:12 -0400 |
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committer | Derek Sollenberger <djsollen@google.com> | 2017-08-31 15:50:41 -0400 |
commit | 7fe53c1eafff36118d9d6116496d7649b5a3f89d (patch) | |
tree | ef8e584e0c905e8d2161d5884b45a4cffc7c6cd7 /libs/hwui/VectorDrawable.h | |
parent | 9552c2c98c8d9a5a47ec463a2f29e5aa32f774bb (diff) |
Render VectorDrawables in software and then upload to the VDAtlas.
For frames with multiple VDs the context switching involved was causing
worst case frame times of ~40ms to draw all VDs in the frame whereas
this new approach has worst case performance of ~5ms when drawing the
same frame (w/ approximately 26 VDs).
Bug: 64487466
Test: SystemUiJankTests#testGoToFullShade
Change-Id: I5cad0b5df86e5eac3722ee8695fc7511b38b8a7c
Diffstat (limited to 'libs/hwui/VectorDrawable.h')
-rw-r--r-- | libs/hwui/VectorDrawable.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/libs/hwui/VectorDrawable.h b/libs/hwui/VectorDrawable.h index efbb695a14dd..10d3e05c067f 100644 --- a/libs/hwui/VectorDrawable.h +++ b/libs/hwui/VectorDrawable.h @@ -738,11 +738,6 @@ private: bool canReuseBitmap(Bitmap*, int width, int height); void updateBitmapCache(Bitmap& outCache, bool useStagingData); - /** - * Draws the root node into "surface" at a given "dst" position. - */ - void draw(SkSurface* surface, const SkRect& dst); - // Cap the bitmap size, such that it won't hurt the performance too much // and it won't crash due to a very large scale. // The drawable will look blurry above this size. |