diff options
author | Doris Liu <tianliu@google.com> | 2016-10-12 21:10:47 +0000 |
---|---|---|
committer | android-build-merger <android-build-merger@google.com> | 2016-10-12 21:10:47 +0000 |
commit | 4e230f4688e85551252dfaf94cbaab3c9087ab3b (patch) | |
tree | f06f7406c88a77082c4da81cebef1b123e3f9833 /libs/hwui/VectorDrawable.cpp | |
parent | 0ce1865438bdd27174747cadcf407c9da1d71503 (diff) | |
parent | 1ef744a3b8f7acd6699bc43ef220745a4b46ce68 (diff) |
Fix SkShader leak for Gradient VectorDrawable and test am: fc9cf72339 am: c47199bb6a
am: 1ef744a3b8
Change-Id: Iee4f98f10a4e1b3947166777040918ab779ab023
Diffstat (limited to 'libs/hwui/VectorDrawable.cpp')
-rw-r--r-- | libs/hwui/VectorDrawable.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/libs/hwui/VectorDrawable.cpp b/libs/hwui/VectorDrawable.cpp index 4e5b9ad2f0a3..a2f3cb6b3d85 100644 --- a/libs/hwui/VectorDrawable.cpp +++ b/libs/hwui/VectorDrawable.cpp @@ -202,7 +202,9 @@ void FullPath::drawPath(SkCanvas* outCanvas, SkPath& renderPath, float strokeSca if (properties.getFillGradient() != nullptr) { paint.setColor(applyAlpha(SK_ColorBLACK, properties.getFillAlpha())); SkShader* newShader = properties.getFillGradient()->newWithLocalMatrix(matrix); - paint.setShader(newShader); + // newWithLocalMatrix(...) creates a new SkShader and returns a bare pointer. We need to + // remove the extra ref so that the ref count is correctly managed. + paint.setShader(newShader)->unref(); needsFill = true; } else if (properties.getFillColor() != SK_ColorTRANSPARENT) { paint.setColor(applyAlpha(properties.getFillColor(), properties.getFillAlpha())); @@ -222,7 +224,9 @@ void FullPath::drawPath(SkCanvas* outCanvas, SkPath& renderPath, float strokeSca if (properties.getStrokeGradient() != nullptr) { paint.setColor(applyAlpha(SK_ColorBLACK, properties.getStrokeAlpha())); SkShader* newShader = properties.getStrokeGradient()->newWithLocalMatrix(matrix); - paint.setShader(newShader); + // newWithLocalMatrix(...) creates a new SkShader and returns a bare pointer. We need to + // remove the extra ref so that the ref count is correctly managed. + paint.setShader(newShader)->unref(); needsStroke = true; } else if (properties.getStrokeColor() != SK_ColorTRANSPARENT) { paint.setColor(applyAlpha(properties.getStrokeColor(), properties.getStrokeAlpha())); |