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authorStan Iliev <stani@google.com>2016-10-13 17:07:09 -0400
committerStan Iliev <stani@google.com>2016-10-17 16:30:28 -0400
commitc0e7a90f1f5f98e85dbeda021fac0dff79725933 (patch)
treeecc69fbba74f702d64265d3dde84dc26fd8d79a2 /libs/hwui/SkiaCanvas.h
parent5d2f4b7643da1a434f486f633080579ab8a93449 (diff)
Initial refactoring to enable reuse of SkiaDisplayList
on a per RenderNode basis. With Skia renderer we see 30% speed improvement in Invalidate Tree UI Jank test, when SkiaDisplayList objects are reused. Test: manually built and run on angler-eng. Change-Id: Ie4ec50ddb2015150e3ec678dde7ebed0c8d90067
Diffstat (limited to 'libs/hwui/SkiaCanvas.h')
-rw-r--r--libs/hwui/SkiaCanvas.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/SkiaCanvas.h b/libs/hwui/SkiaCanvas.h
index 0e506f4d9412..a97e7a87a3ed 100644
--- a/libs/hwui/SkiaCanvas.h
+++ b/libs/hwui/SkiaCanvas.h
@@ -48,7 +48,8 @@ public:
return mCanvas.get();
}
- virtual void resetRecording(int width, int height) override {
+ virtual void resetRecording(int width, int height,
+ uirenderer::RenderNode* renderNode) override {
LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas");
}