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authorDerek Sollenberger <djsollen@google.com>2018-12-07 14:12:12 -0500
committerDerek Sollenberger <djsollen@google.com>2018-12-20 10:04:46 -0500
commit24fc901e5f54ee00f6df323178a05787ab705814 (patch)
tree73085619ebaac2d7632dca84cfbfac40222e4bed /libs/hwui/SkiaCanvas.cpp
parente8a25e3dbc1f6b1409ea511e2b5faa31cff3faea (diff)
Improve performance of unclipped save layers.
Instead of allocating a separate renderTarget and switching between them on each draw the new implementation follows the same pattern that the old HWUI renderer used. The area of the layer is now copied to a buffer on the GPU, the area is then cleared, rendered as normal, and finally the texture is redrawn using dst_over blending. This results in no render target switches and is considerably faster on some hardware. Test: CtsGraphicsTestCases, CtsUiRenderingTestCases Bug: 119222339 Change-Id: I716aac1fc31e4c7a171373d37dee82034c01cf18
Diffstat (limited to 'libs/hwui/SkiaCanvas.cpp')
-rw-r--r--libs/hwui/SkiaCanvas.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp
index 6be7ef72cf5d..83b9e7f6a3b8 100644
--- a/libs/hwui/SkiaCanvas.cpp
+++ b/libs/hwui/SkiaCanvas.cpp
@@ -24,6 +24,7 @@
#include "hwui/PaintFilter.h"
#include "pipeline/skia/AnimatedDrawables.h"
+#include <SkAndroidFrameworkUtils.h>
#include <SkAnimatedImage.h>
#include <SkCanvasStateUtils.h>
#include <SkColorFilter.h>
@@ -185,6 +186,11 @@ int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
return this->saveLayer(left, top, right, bottom, nullptr, flags);
}
+int SkiaCanvas::saveUnclippedLayer(int left, int top, int right, int bottom) {
+ SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
+ return SkAndroidFrameworkUtils::SaveBehind(mCanvas, &bounds);
+}
+
class SkiaCanvas::Clip {
public:
Clip(const SkRect& rect, SkClipOp op, const SkMatrix& m)