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authorNader Jawad <njawad@google.com>2021-03-29 18:51:29 -0700
committerNader Jawad <njawad@google.com>2021-04-06 22:03:00 -0700
commit2dc632aee35ff3ae39c23baea8d080583b5bfe1e (patch)
tree2f6d91f0603f1186ab879e07752ff1acda03a796 /libs/hwui/RenderNode.cpp
parent4563f9dfb59c74315fce5862850f971924b03ab0 (diff)
Holepunch layers for SurfaceView
Update RenderNodeDrawable to hole punch areas into layers created for SurfaceView Bug: 184297961 Test: Added CTS test to SurfaceViewTests Change-Id: I1f03a4fe34c5a8b7411ebe728ea3d4195fcd1fac
Diffstat (limited to 'libs/hwui/RenderNode.cpp')
-rw-r--r--libs/hwui/RenderNode.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index f5b2675c7fe6..e9eae3d14760 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -255,15 +255,19 @@ void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool fu
if (mDisplayList) {
info.out.hasFunctors |= mDisplayList.hasFunctor();
+ mHasHolePunches = mDisplayList.hasHolePunches();
bool isDirty = mDisplayList.prepareListAndChildren(
observer, info, childFunctorsNeedLayer,
- [](RenderNode* child, TreeObserver& observer, TreeInfo& info,
- bool functorsNeedLayer) {
+ [this](RenderNode* child, TreeObserver& observer, TreeInfo& info,
+ bool functorsNeedLayer) {
child->prepareTreeImpl(observer, info, functorsNeedLayer);
+ mHasHolePunches |= child->hasHolePunches();
});
if (isDirty) {
damageSelf(info);
}
+ } else {
+ mHasHolePunches = false;
}
pushLayerUpdate(info);