diff options
author | Derek Sollenberger <djsollen@google.com> | 2018-12-04 16:22:58 -0500 |
---|---|---|
committer | Derek Sollenberger <djsollen@google.com> | 2018-12-04 16:22:58 -0500 |
commit | fd1c87914a73ee0f11e251a7654c2c34eb5b7ad9 (patch) | |
tree | 195490b63d2df4fb6c6c6f2e15b91eb3cd42b84e /libs/hwui/Properties.h | |
parent | 5e9f426fc61f9ae58733825abb57a180be4362de (diff) |
Remove unused HWUI properties.
Test: compile only
Change-Id: Ifef24fe53edcab63af3f9b634849d996dc7960ec
Diffstat (limited to 'libs/hwui/Properties.h')
-rw-r--r-- | libs/hwui/Properties.h | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h index 542bc71f7c72..f94b10861afd 100644 --- a/libs/hwui/Properties.h +++ b/libs/hwui/Properties.h @@ -95,20 +95,6 @@ enum DebugLevel { #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars" /** - * Used to enable/disable non-rectangular clipping debugging. - * - * The accepted values are: - * "highlight", drawing commands clipped by the stencil will - * be colored differently - * "region", renders the clipping region on screen whenever - * the stencil is set - * "hide", don't show the clip - * - * The default value is "hide". - */ -#define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip" - -/** * Turn on to draw dirty regions every other frame. * * Possible values: @@ -118,19 +104,6 @@ enum DebugLevel { #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions" /** - * Disables draw operation deferral if set to "true", forcing draw - * commands to be issued to OpenGL in order, and processed in sequence - * with state-manipulation canvas commands. - */ -#define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer" - -/** - * Used to disable draw operation reordering when deferring draw operations - * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true" - */ -#define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder" - -/** * Setting this property will enable or disable the dropping of frames with * empty damage. Default is "true". */ @@ -207,8 +180,6 @@ enum class ProfileType { None, Console, Bars }; enum class OverdrawColorSet { Default = 0, Deuteranomaly }; -enum class StencilClipDebug { Hide, ShowHighlight, ShowRegion }; - enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 }; /** @@ -220,8 +191,6 @@ class Properties { public: static bool load(); - static bool drawDeferDisabled; - static bool drawReorderDisabled; static bool debugLayersUpdates; static bool debugOverdraw; static bool showDirtyRegions; @@ -235,7 +204,6 @@ public: static DebugLevel debugLevel; static OverdrawColorSet overdrawColorSet; - static StencilClipDebug debugStencilClip; // Override the value for a subset of properties in this class static void overrideProperty(const char* name, const char* value); |