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authorJohn Reck <jreck@google.com>2017-06-14 10:47:50 -0700
committerJohn Reck <jreck@google.com>2017-06-14 10:50:14 -0700
commita896306c38c4d11c43b967a21db6d74c251b2520 (patch)
treed02997fd55bdbfbd05a3d09a320aba505c6c887a /libs/hwui/Properties.h
parent890cb590039774969a79ac7d0b8f27f0bb227e9f (diff)
Add a workaround for simulate secondary display
To workaround a deadlock caused by bufferqueue locks we force RenderThread over to use async mode which we enable via eglSwapInterval(0) Bug: 38372997 Test: steps in the bug Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
Diffstat (limited to 'libs/hwui/Properties.h')
-rw-r--r--libs/hwui/Properties.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index 9db64493928a..91b4a2d440e2 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -318,6 +318,12 @@ public:
// any overhead they add
static bool filterOutTestOverhead;
+ // Workaround a device lockup in edge cases by switching to async mode
+ // instead of the default vsync (b/38372997). Only system_server should hit this.
+ // Any existing RenderProxy & Surface combination will be unaffected, only things
+ // created after changing this.
+ static bool disableVsync;
+
// Used for testing only to change the render pipeline.
#ifdef HWUI_GLES_WRAP_ENABLED
static void overrideRenderPipelineType(RenderPipelineType);