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author | John Reck <jreck@google.com> | 2017-06-14 10:47:50 -0700 |
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committer | John Reck <jreck@google.com> | 2017-06-14 10:50:14 -0700 |
commit | a896306c38c4d11c43b967a21db6d74c251b2520 (patch) | |
tree | d02997fd55bdbfbd05a3d09a320aba505c6c887a /libs/hwui/Properties.h | |
parent | 890cb590039774969a79ac7d0b8f27f0bb227e9f (diff) |
Add a workaround for simulate secondary display
To workaround a deadlock caused by bufferqueue locks
we force RenderThread over to use async mode which
we enable via eglSwapInterval(0)
Bug: 38372997
Test: steps in the bug
Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
Diffstat (limited to 'libs/hwui/Properties.h')
-rw-r--r-- | libs/hwui/Properties.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h index 9db64493928a..91b4a2d440e2 100644 --- a/libs/hwui/Properties.h +++ b/libs/hwui/Properties.h @@ -318,6 +318,12 @@ public: // any overhead they add static bool filterOutTestOverhead; + // Workaround a device lockup in edge cases by switching to async mode + // instead of the default vsync (b/38372997). Only system_server should hit this. + // Any existing RenderProxy & Surface combination will be unaffected, only things + // created after changing this. + static bool disableVsync; + // Used for testing only to change the render pipeline. #ifdef HWUI_GLES_WRAP_ENABLED static void overrideRenderPipelineType(RenderPipelineType); |