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author | caiqinl <caiqinl@codeaurora.org> | 2016-06-24 13:37:46 +0800 |
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committer | Digish Pandya <digishp@codeaurora.org> | 2016-08-22 11:22:43 +0530 |
commit | 4b505376cb1d77de39d12f4f8bc88e111fbbdc5f (patch) | |
tree | 5395a8383bccdba200c7267974e50501608c552b /libs/hwui/Properties.h | |
parent | e40ab1859079e317640399e0891ded0b54bef69f (diff) |
Fix native memory leak caused by small HWUI path cache creation
HWUI calculates the texture size as w*h*bpp. In some cases, the
calculated path cache is small, but the actual memory allocated
in driver is 4k/8k/16k, much bigger than HWUI calculates.
Example: a 5*65 alpha texture, HWUI think it is 5*65*1 = 325 bytes,
but driver allocates 8K. An app can allocates up to 32M path textures,
which actually consumes 32M*(8*1024/325) = 806M memory.
Here we limit the number of path texture in the cache to 256, it
should be a pretty generous global limit.
Change-Id: I890819b73bb0b7f63e96bc3d9d0ff9469c16838c
Diffstat (limited to 'libs/hwui/Properties.h')
-rw-r--r-- | libs/hwui/Properties.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h index 5dea49387921..64dcc7d3c71a 100644 --- a/libs/hwui/Properties.h +++ b/libs/hwui/Properties.h @@ -249,6 +249,9 @@ enum DebugLevel { #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192 +// cap to 256 to limite paths in the path cache +#define DEFAULT_PATH_TEXTURE_CAP 256 + /////////////////////////////////////////////////////////////////////////////// // Misc /////////////////////////////////////////////////////////////////////////////// |