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authorDerek Sollenberger <djsollen@google.com>2017-07-24 14:21:16 -0400
committerDerek Sollenberger <djsollen@google.com>2017-08-11 19:21:20 +0000
commit4bc27b6e64dcfa43a17f4309b94e2dddc93e8525 (patch)
treeb4bb49b8f6730038ba53f86bbda7678d7becdd2e /libs/hwui/Properties.cpp
parent423881fd8d4920ba95189f153fbe7824a58f0b7b (diff)
Switch default renderer to Skia's OpenGL pipeline.
This is the second attempt now that we have addressed many of the correctness and performance concerns. Bug: 63910712 Change-Id: I3df4ba52c2bc59930f577ffc8d889cb23a16a439 Test: CtsGraphicsTestCases, CtsUiRenderingTestCases, CtsViewTestCases
Diffstat (limited to 'libs/hwui/Properties.cpp')
-rw-r--r--libs/hwui/Properties.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index acc75393ebcf..4c84ad2b80a8 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -176,7 +176,7 @@ RenderPipelineType Properties::getRenderPipelineType() {
return sRenderPipelineType;
}
char prop[PROPERTY_VALUE_MAX];
- property_get(PROPERTY_RENDERER, prop, "opengl");
+ property_get(PROPERTY_RENDERER, prop, "skiagl");
if (!strcmp(prop, "skiagl") ) {
ALOGD("Skia GL Pipeline");
sRenderPipelineType = RenderPipelineType::SkiaGL;